Insight's "The Isle of Dread" - Chapter One

Leif

Adventurer
Questor, Halfling Chaos Sorcerer 6

Questor waits a moment to see if any of his friends are able to follow. A moment, but not too long, and then he gets out the ingredients to perform a Knock ritual, and begins to get everything ready to start it, but he does not start the ritual yet. He is thinking that when the ritual opens the door, he should be able to find the edge of it by touch. "Let's see here, gizzard of newt, two fish eyes, spine of salamander shaped like a skeleton key...."


[sblock=Questor's sheet]
Questor, Halfling Chaos Sorcerer 6
Alignment: Good

XP: 7,500+1,000[finding R. Barbarosa]=8,500+300[Ogre battle]=8,800+500[rescuing Barbarosa]=9,300

S 14 +2
D 16 +3
C 14 +2
I 11 +0
W 9 -1
C 18 +4

HP: 51/51 -- Bloodied: 25
Surges/Day: 7, Surge Value: 12

[DEFAULT MELEE ATTACK: +2DAGGER, +10 att, 1d4+4 damage, crit damage=8+2d6]
[+9 ATT BONUS ON CHA-BASED SORCERER ATTACK POWERS
+9=+3(1/2 Level)+2(magic dagger - Sorcerer Implement)+4(cha mod)]

Defenses [+2 AC versus AoO - Halfling Racial Feature]
AC: 17= 10+3(one-half level)+1(magic cloth Bloodthread Armor)+3(dex mod)
[AC: 19 when bloodied because of his Bloodthread Armor]
Fort: 15=10+3(one-half level)+2(con/str mod)
Ref: 16=10+3(one-half level)+3(dex mod)
Will: 17=10+3(one-half level)+4(cha mod)

Skills: [+2 racial bonus to Acrobatics and Thievery]
Arcana +8 = +5(trained)+3(1/2 Level)+0(int)
Bluff +12 = +5(trained)+3(1/2 Level)+4(cha)
Intimidate +14 = +5(trained)+3(1/2 Level)+4(cha)+2(item)
Diplomacy +14 = +5(trained)+3(1/2 Level)+4(cha)+2(item)

Feats:
Halfling Agility (attacker takes -2 on second chance reroll)
Arcane Spellfury (+1 to attack rolls after hitting with at-will attack)
Ritual Caster (master and perform rituals)
[Questor's Possible Next Feat -- Disciplined Wild Soul (roll twice to
determine Wild Soul damage type)]

Racial Features:
Bold - +5 racial bonus to saves vs. fear
Nimble Reaction - +2 racial bonus to AC vs. opportunity attacks
Second Chance [*Encounter* - also see below|- Immediate Interrupt
[When hit, force opp to re-roll the att & use second roll, even if it's lower (or higher)]

Class Features:
Wild Magic
-Chaos Burst - First attack roll in every battle determines special benefit:
even roll = +1 AC, odd = Questor may make a saving throw
-Chaos Power - Bonus to damage with arcane powers=Dex mod (+3)
-Unfettered Power - On natural 20 with arcane attack, slide target 1
square and knock it prone after all other effects | AND When roll
natural 1, must Push each creature w/in 5 squares of Questor 1 square
-Wild Soul - After Extended Rest, Roll 1d10 to determine Resistance (5)
until next extended rest -- [Questor's Current Wild Soul Resistance= 5/Cold]
[1-Acid/2-Cold/3-Fire/4-Force/5-Lightning/6-Necrotic/
7-Poison/8-Psychic/9-Radiant/10-Thunder]

At-Will Powers:
-L1 Chaos Bolt [+9 att, cha vs. will, 1d10+9[+4(cha)+2(dagger)+3(chaos pwr)]
psy dam secondary attack for 1d6 (+9[cha, dagger, chaos power])
dam if roll even number for primary att]
-L1 Storm Walk [+9 att, cha vs. fort, 1d8+9 [+4(cha)+2(dagger)+3(chaos pwr)]
thunder dam and shift 1 sq before or after att]

Encounter Powers:
-Racial Power: Second Chance - immediate interrupt [When an attack hits Questor,
he may force the enemy to roll the attack again [at -2 due to to Questor's Halfling
Agility Feat] and the enemy uses the second roll even if it's lower (or higher)]
-L1 Bedeviling Burst [+9 att, cha vs. will, 1d10+9[+4(cha)+2(dagger)+3(chs pwr)]
psy dam + push target 3 sq]
-L3 Poisonous Exhalation [+9 att, cha vs. fort, 2d8+9[+4(cha)+2(dagger)+3(chs pwr)]
poison dam + target is -2 fort until end of my next turn]

Daily Powers:
-L1 Dazzling Ray [+9 att, cha vs. will, 6d6+9 [+4(cha)+2(dagger)+3(chaos power)]
radiant dam and target is -3 to att if I roll an even number (save ends) miss 1/2 dam]
-L5 Reeling Torment [+9 att, cha vs. will, 3d8+9 [+4(cha)+2(dagger)+3(chaos pwr)]
psy dam +slide target 3 sq at start of each of its turns (save ends), miss 1/2 dam
and only slide 1 sq]

Utility Powers:
-L2 Elemental Shift [MINOR ACTION] [Daily] - change resistance granted by wild soul to
another type for rest of encounter + one ally w/in 5 sq gains resist 5 to that
damage type for rest of encounter, too
-L6 Swift Escape [IMMEDIATE INTERRUPT] [Encounter] : if hit by close or area att Questor
teleports 5 sq (2+dex mod)

Equipment, Including Magic:
Bloodthread Armor +1 (L5, cloth) +1 and gain +2 more to AC and saves when bloodied
Dagger +2 (L6) [+3(prof bonus)+3(1/2 Lvl)+2(Str)+2(Item)=+10 Att]
(crit - +2d6 damage) (it also adds +2 to att and dam of Sorcerer Powers)
Circlet of Authority (L7) +2 item bonus to Diplomacy and Intimidate Checks
Standard Adventurers' Kit (15 gp)
Everburning Torch (30gp)
Ritual Book (50 gp)
***Animal Messenger (10gp comp cost)
***Brew Potion (component cost = price of elixir created)
***Travellers' Feast (35 gp comp)
***Make Whole (20% of item cost for com)
***Knock (35 gp comp)
***Comprehend Language (10gp comp)
***Detect Secret Doors (25gp comp)
Ritual Components for Animal Messenger, Animal Messenger, Travellers' Feast,
Travellers' Feast, Knock, Knock, Knock, Comprehend Languages, Detect Secret Doors

Description:
Questor stands 4'1" tall and weighs 77 pounds. He is slender with piercing
bright blue eyes that shine out from his dark face. His hair is raven black
and most days he sports two days worth of stubble on his face. His long
hair is kept in check by his gleaming silver Circlet (of authority). His
dagger has a long, slender, wavy blade and its hilt is set with rhinestones.

Background:
Questor (at least he claims that's is his real name but he never
offeres a surname to go with it), was born and raised in the
halfling communities not too far from Karameikos and
Specularum. Upon coming of age, he moved to Specularum
intending to ply his arcane talents for fun and profit. He was
making a decent living using his talents to redecorate homes,
repair pots and pans, rid houses of rodents, etc. when he
heard about the Swords of Darokin looking for talent. He
immediately applied and was accepted. [Stolen from Rhun's
post] "And immediately had to flee for his life with the
half-orc Vrashek, after pissing off the Veiled Society!

[/sblock]
 
Last edited:

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Shayuri

First Post
Astra, having rejoined the group after her foray below, stays outside while Questor does his thing, ready to intervene if the guards start getting suspicious.
 

Leif

Adventurer
Questor, Halfling Chaos Sorcerer 6

OOC: Somebody might want to give DM Insight a Bluff check, to see if up to two other PCs are with Questor. [See post # 830.] Questor really gets quite scared when he's left on his own....


[sblock=Questor's sheet]
Questor, Halfling Chaos Sorcerer 6
Alignment: Good

XP: 7,500+1,000[finding R. Barbarosa]=8,500+300[Ogre battle]=8,800+500[rescuing Barbarosa]=9,300

S 14 +2
D 16 +3
C 14 +2
I 11 +0
W 9 -1
C 18 +4

HP: 51/51 -- Bloodied: 25
Surges/Day: 7, Surge Value: 12

[DEFAULT MELEE ATTACK: +2DAGGER, +10 att, 1d4+4 damage, crit damage=8+2d6]
[+9 ATT BONUS ON CHA-BASED SORCERER ATTACK POWERS
+9=+3(1/2 Level)+2(magic dagger - Sorcerer Implement)+4(cha mod)]

Defenses [+2 AC versus AoO - Halfling Racial Feature]
AC: 17= 10+3(one-half level)+1(magic cloth Bloodthread Armor)+3(dex mod)
[AC: 19 when bloodied because of his Bloodthread Armor]
Fort: 15=10+3(one-half level)+2(con/str mod)
Ref: 16=10+3(one-half level)+3(dex mod)
Will: 17=10+3(one-half level)+4(cha mod)

Skills: [+2 racial bonus to Acrobatics and Thievery]
Arcana +8 = +5(trained)+3(1/2 Level)+0(int)
Bluff +12 = +5(trained)+3(1/2 Level)+4(cha)
Intimidate +14 = +5(trained)+3(1/2 Level)+4(cha)+2(item)
Diplomacy +14 = +5(trained)+3(1/2 Level)+4(cha)+2(item)

Feats:
Halfling Agility (attacker takes -2 on second chance reroll)
Arcane Spellfury (+1 to attack rolls after hitting with at-will attack)
Ritual Caster (master and perform rituals)
[Questor's Possible Next Feat -- Disciplined Wild Soul (roll twice to
determine Wild Soul damage type)]

Racial Features:
Bold - +5 racial bonus to saves vs. fear
Nimble Reaction - +2 racial bonus to AC vs. opportunity attacks
Second Chance [*Encounter* - also see below|- Immediate Interrupt
[When hit, force opp to re-roll the att & use second roll, even if it's lower (or higher)]

Class Features:
Wild Magic
-Chaos Burst - First attack roll in every battle determines special benefit:
even roll = +1 AC, odd = Questor may make a saving throw
-Chaos Power - Bonus to damage with arcane powers=Dex mod (+3)
-Unfettered Power - On natural 20 with arcane attack, slide target 1
square and knock it prone after all other effects | AND When roll
natural 1, must Push each creature w/in 5 squares of Questor 1 square
-Wild Soul - After Extended Rest, Roll 1d10 to determine Resistance (5)
until next extended rest -- [Questor's Current Wild Soul Resistance= 5/Cold]
[1-Acid/2-Cold/3-Fire/4-Force/5-Lightning/6-Necrotic/
7-Poison/8-Psychic/9-Radiant/10-Thunder]

At-Will Powers:
-L1 Chaos Bolt [+9 att, cha vs. will, 1d10+9[+4(cha)+2(dagger)+3(chaos pwr)]
psy dam secondary attack for 1d6 (+9[cha, dagger, chaos power])
dam if roll even number for primary att]
-L1 Storm Walk [+9 att, cha vs. fort, 1d8+9 [+4(cha)+2(dagger)+3(chaos pwr)]
thunder dam and shift 1 sq before or after att]

Encounter Powers:
-Racial Power: Second Chance - immediate interrupt [When an attack hits Questor,
he may force the enemy to roll the attack again [at -2 due to to Questor's Halfling
Agility Feat] and the enemy uses the second roll even if it's lower (or higher)]
-L1 Bedeviling Burst [+9 att, cha vs. will, 1d10+9[+4(cha)+2(dagger)+3(chs pwr)]
psy dam + push target 3 sq]
-L3 Poisonous Exhalation [+9 att, cha vs. fort, 2d8+9[+4(cha)+2(dagger)+3(chs pwr)]
poison dam + target is -2 fort until end of my next turn]

Daily Powers:
-L1 Dazzling Ray [+9 att, cha vs. will, 6d6+9 [+4(cha)+2(dagger)+3(chaos power)]
radiant dam and target is -3 to att if I roll an even number (save ends) miss 1/2 dam]
-L5 Reeling Torment [+9 att, cha vs. will, 3d8+9 [+4(cha)+2(dagger)+3(chaos pwr)]
psy dam +slide target 3 sq at start of each of its turns (save ends), miss 1/2 dam
and only slide 1 sq]

Utility Powers:
-L2 Elemental Shift [MINOR ACTION] [Daily] - change resistance granted by wild soul to
another type for rest of encounter + one ally w/in 5 sq gains resist 5 to that
damage type for rest of encounter, too
-L6 Swift Escape [IMMEDIATE INTERRUPT] [Encounter] : if hit by close or area att Questor
teleports 5 sq (2+dex mod)

Equipment, Including Magic:
Bloodthread Armor +1 (L5, cloth) +1 and gain +2 more to AC and saves when bloodied
Dagger +2 (L6) [+3(prof bonus)+3(1/2 Lvl)+2(Str)+2(Item)=+10 Att]
(crit - +2d6 damage) (it also adds +2 to att and dam of Sorcerer Powers)
Circlet of Authority (L7) +2 item bonus to Diplomacy and Intimidate Checks
Standard Adventurers' Kit (15 gp)
Everburning Torch (30gp)
Ritual Book (50 gp)
***Animal Messenger (10gp comp cost)
***Brew Potion (component cost = price of elixir created)
***Travellers' Feast (35 gp comp)
***Make Whole (20% of item cost for com)
***Knock (35 gp comp)
***Comprehend Language (10gp comp)
***Detect Secret Doors (25gp comp)
Ritual Components for Animal Messenger, Animal Messenger, Travellers' Feast,
Travellers' Feast, Knock, Knock, Knock, Comprehend Languages, Detect Secret Doors

Description:
Questor stands 4'1" tall and weighs 77 pounds. He is slender with piercing
bright blue eyes that shine out from his dark face. His hair is raven black
and most days he sports two days worth of stubble on his face. His long
hair is kept in check by his gleaming silver Circlet (of authority). His
dagger has a long, slender, wavy blade and its hilt is set with rhinestones.

Background:
Questor (at least he claims that's is his real name but he never
offeres a surname to go with it), was born and raised in the
halfling communities not too far from Karameikos and
Specularum. Upon coming of age, he moved to Specularum
intending to ply his arcane talents for fun and profit. He was
making a decent living using his talents to redecorate homes,
repair pots and pans, rid houses of rodents, etc. when he
heard about the Swords of Darokin looking for talent. He
immediately applied and was accepted. [Stolen from Rhun's
post] "And immediately had to flee for his life with the
half-orc Vrashek, after pissing off the Veiled Society!

[/sblock]
 
Last edited:

Rhun

First Post
Vrashek moves to follow Bertram/Questor. "I've got an herbal remedy that might help with my friend's bout of sickness," says Vrashek to the guard. "I know he is small, but I've been drinking with him before...he can make a big mess!"

OOC: And another Natural 1. I'm am going to stop trying to help.
 

Leif

Adventurer
Questor, Halfling Chaos Sorcerer 6

Questor will hold off on starting his ritual when his friends do not immediately appear. He then gets nervous and, remembering the guards, throws caution to the wind, and calls out in a voice loud enough that anyone nearby can hear, "Guards? Oh, Guards? I'm in a bit of a fix here. Tell me, can you call my friends Vrashek, Astra, and the rest to come and give me a hand? Oh, forget that, can you fellows just come and help me yourselves?" Questor trusts his companions to take full advantage of any opportunity presented by guards leaving their post, and he hopes that one or more of them may hear him and come to his aid regardless of the guards. ("Reguardless?" :) )


[sblock=Questor's, a/k/a, Bertram Axeblade's, sheet]
Questor, Halfling Chaos Sorcerer 6
Alignment: Good

XP: 7,500+1,000[finding R. Barbarosa]=8,500+300[Ogre battle]=8,800+500[rescuing Barbarosa]=9,300

S 14 +2
D 16 +3
C 14 +2
I 11 +0
W 9 -1
C 18 +4

HP: 51/51 -- Bloodied: 25
Surges/Day: 7, Surge Value: 12

[DEFAULT MELEE ATTACK: +2DAGGER, +10 att, 1d4+4 damage, crit damage=8+2d6]
[+9 ATT BONUS ON CHA-BASED SORCERER ATTACK POWERS
+9=+3(1/2 Level)+2(magic dagger - Sorcerer Implement)+4(cha mod)]

Defenses [+2 AC versus AoO - Halfling Racial Feature]
AC: 17= 10+3(one-half level)+1(magic cloth Bloodthread Armor)+3(dex mod)
[AC: 19 when bloodied because of his Bloodthread Armor]
Fort: 15=10+3(one-half level)+2(con/str mod)
Ref: 16=10+3(one-half level)+3(dex mod)
Will: 17=10+3(one-half level)+4(cha mod)

Skills: [+2 racial bonus to Acrobatics and Thievery]
Arcana +8 = +5(trained)+3(1/2 Level)+0(int)
Bluff +12 = +5(trained)+3(1/2 Level)+4(cha)
Intimidate +14 = +5(trained)+3(1/2 Level)+4(cha)+2(item)
Diplomacy +14 = +5(trained)+3(1/2 Level)+4(cha)+2(item)

Feats:
Halfling Agility (attacker takes -2 on second chance reroll)
Arcane Spellfury (+1 to attack rolls after hitting with at-will attack)
Ritual Caster (master and perform rituals)
[Questor's Possible Next Feat -- Disciplined Wild Soul (roll twice to
determine Wild Soul damage type)]

Racial Features:
Bold - +5 racial bonus to saves vs. fear
Nimble Reaction - +2 racial bonus to AC vs. opportunity attacks
Second Chance [*Encounter* - also see below|- Immediate Interrupt
[When hit, force opp to re-roll the att & use second roll, even if it's lower (or higher)]

Class Features:
Wild Magic
-Chaos Burst - First attack roll in every battle determines special benefit:
even roll = +1 AC, odd = Questor may make a saving throw
-Chaos Power - Bonus to damage with arcane powers=Dex mod (+3)
-Unfettered Power - On natural 20 with arcane attack, slide target 1
square and knock it prone after all other effects | AND When roll
natural 1, must Push each creature w/in 5 squares of Questor 1 square
-Wild Soul - After Extended Rest, Roll 1d10 to determine Resistance (5)
until next extended rest -- [Questor's Current Wild Soul Resistance= 5/Cold]
[1-Acid/2-Cold/3-Fire/4-Force/5-Lightning/6-Necrotic/
7-Poison/8-Psychic/9-Radiant/10-Thunder]

At-Will Powers:
-L1 Chaos Bolt [+9 att, cha vs. will, 1d10+9[+4(cha)+2(dagger)+3(chaos pwr)]
psy dam secondary attack for 1d6 (+9[cha, dagger, chaos power])
dam if roll even number for primary att]
-L1 Storm Walk [+9 att, cha vs. fort, 1d8+9 [+4(cha)+2(dagger)+3(chaos pwr)]
thunder dam and shift 1 sq before or after att]

Encounter Powers:
-Racial Power: Second Chance - immediate interrupt [When an attack hits Questor,
he may force the enemy to roll the attack again [at -2 due to to Questor's Halfling
Agility Feat] and the enemy uses the second roll even if it's lower (or higher)]
-L1 Bedeviling Burst [+9 att, cha vs. will, 1d10+9[+4(cha)+2(dagger)+3(chs pwr)]
psy dam + push target 3 sq]
-L3 Poisonous Exhalation [+9 att, cha vs. fort, 2d8+9[+4(cha)+2(dagger)+3(chs pwr)]
poison dam + target is -2 fort until end of my next turn]

Daily Powers:
-L1 Dazzling Ray [+9 att, cha vs. will, 6d6+9 [+4(cha)+2(dagger)+3(chaos power)]
radiant dam and target is -3 to att if I roll an even number (save ends) miss 1/2 dam]
-L5 Reeling Torment [+9 att, cha vs. will, 3d8+9 [+4(cha)+2(dagger)+3(chaos pwr)]
psy dam +slide target 3 sq at start of each of its turns (save ends), miss 1/2 dam
and only slide 1 sq]

Utility Powers:
-L2 Elemental Shift [MINOR ACTION] [Daily] - change resistance granted by wild soul to
another type for rest of encounter + one ally w/in 5 sq gains resist 5 to that
damage type for rest of encounter, too
-L6 Swift Escape [IMMEDIATE INTERRUPT] [Encounter] : if hit by close or area att Questor
teleports 5 sq (2+dex mod)

Equipment, Including Magic:
Bloodthread Armor +1 (L5, cloth) +1 and gain +2 more to AC and saves when bloodied
Dagger +2 (L6) [+3(prof bonus)+3(1/2 Lvl)+2(Str)+2(Item)=+10 Att]
(crit - +2d6 damage) (it also adds +2 to att and dam of Sorcerer Powers)
Circlet of Authority (L7) +2 item bonus to Diplomacy and Intimidate Checks
Standard Adventurers' Kit (15 gp)
Everburning Torch (30gp)
Ritual Book (50 gp)
***Animal Messenger (10gp comp cost)
***Brew Potion (component cost = price of elixir created)
***Travellers' Feast (35 gp comp)
***Make Whole (20% of item cost for com)
***Knock (35 gp comp)
***Comprehend Language (10gp comp)
***Detect Secret Doors (25gp comp)
Ritual Components for Animal Messenger, Animal Messenger, Travellers' Feast,
Travellers' Feast, Knock, Knock, Knock, Comprehend Languages, Detect Secret Doors

Description:
Questor stands 4'1" tall and weighs 77 pounds. He is slender with piercing
bright blue eyes that shine out from his dark face. His hair is raven black
and most days he sports two days worth of stubble on his face. His long
hair is kept in check by his gleaming silver Circlet (of authority). His
dagger has a long, slender, wavy blade and its hilt is set with rhinestones.

Background:
Questor (at least he claims that's is his real name but he never
offeres a surname to go with it), was born and raised in the
halfling communities not too far from Karameikos and
Specularum. Upon coming of age, he moved to Specularum
intending to ply his arcane talents for fun and profit. He was
making a decent living using his talents to redecorate homes,
repair pots and pans, rid houses of rodents, etc. when he
heard about the Swords of Darokin looking for talent. He
immediately applied and was accepted. [Stolen from Rhun's
post] "And immediately had to flee for his life with the
half-orc Vrashek, after pissing off the Veiled Society!

[/sblock]
 
Last edited:


stonegod

Spawn of Khyber/LEB Judge
Skaros blended in with the nobility with ease, having come from a long line of aristocracy himself, though in a land much different than this. He approaches the halfling at his ruckus. Really, Bertram? If you are as ill as you say, it is likely the Bilious Fireboils again. My remedy will assist, but you will not like the consequences. It was obvious to everyone that Skaros belonged and should follow "Bertram".
OOC: Bluff 28
 

Leif

Adventurer
Questor, Halfling Chaos Sorcerer 6

"Drat," thinks Questor/Bertram as Skaros approaches him, "How are we going to draw the guards out of position now?? Ahh, well, perhaps we won't need to." To Skaros, he says, 'Quickly, I need to perform a Knock ritual so that we can find the invisible door to get to the maps within. I need you to take care of the guards and get the rest of our group here, if you think we need them." If Skaros seems to be watching his back, then Questor/Bertram will begin with the Knock ritual.

[sblock=Questor's, a/k/a, Bertram Axeblade's, sheet]
Questor, Halfling Chaos Sorcerer 6
Alignment: Good

XP: 7,500+1,000[finding R. Barbarosa]=8,500+300[Ogre battle]=8,800+500[rescuing Barbarosa]=9,300

S 14 +2
D 16 +3
C 14 +2
I 11 +0
W 9 -1
C 18 +4

HP: 51/51 -- Bloodied: 25
Surges/Day: 7, Surge Value: 12

[DEFAULT MELEE ATTACK: +2DAGGER, +10 att, 1d4+4 damage, crit damage=8+2d6]
[+9 ATT BONUS ON CHA-BASED SORCERER ATTACK POWERS
+9=+3(1/2 Level)+2(magic dagger - Sorcerer Implement)+4(cha mod)]

Defenses [+2 AC versus AoO - Halfling Racial Feature]
AC: 17= 10+3(one-half level)+1(magic cloth Bloodthread Armor)+3(dex mod)
[AC: 19 when bloodied because of his Bloodthread Armor]
Fort: 15=10+3(one-half level)+2(con/str mod)
Ref: 16=10+3(one-half level)+3(dex mod)
Will: 17=10+3(one-half level)+4(cha mod)

Skills: [+2 racial bonus to Acrobatics and Thievery]
Arcana +8 = +5(trained)+3(1/2 Level)+0(int)
Bluff +12 = +5(trained)+3(1/2 Level)+4(cha)
Intimidate +14 = +5(trained)+3(1/2 Level)+4(cha)+2(item)
Diplomacy +14 = +5(trained)+3(1/2 Level)+4(cha)+2(item)

Feats:
Halfling Agility (attacker takes -2 on second chance reroll)
Arcane Spellfury (+1 to attack rolls after hitting with at-will attack)
Ritual Caster (master and perform rituals)
[Questor's Possible Next Feat -- Disciplined Wild Soul (roll twice to
determine Wild Soul damage type)]

Racial Features:
Bold - +5 racial bonus to saves vs. fear
Nimble Reaction - +2 racial bonus to AC vs. opportunity attacks
Second Chance [*Encounter* - also see below|- Immediate Interrupt
[When hit, force opp to re-roll the att & use second roll, even if it's lower (or higher)]

Class Features:
Wild Magic
-Chaos Burst - First attack roll in every battle determines special benefit:
even roll = +1 AC, odd = Questor may make a saving throw
-Chaos Power - Bonus to damage with arcane powers=Dex mod (+3)
-Unfettered Power - On natural 20 with arcane attack, slide target 1
square and knock it prone after all other effects | AND When roll
natural 1, must Push each creature w/in 5 squares of Questor 1 square
-Wild Soul - After Extended Rest, Roll 1d10 to determine Resistance (5)
until next extended rest -- [Questor's Current Wild Soul Resistance= 5/Cold]
[1-Acid/2-Cold/3-Fire/4-Force/5-Lightning/6-Necrotic/
7-Poison/8-Psychic/9-Radiant/10-Thunder]

At-Will Powers:
-L1 Chaos Bolt [+9 att, cha vs. will, 1d10+9[+4(cha)+2(dagger)+3(chaos pwr)]
psy dam secondary attack for 1d6 (+9[cha, dagger, chaos power])
dam if roll even number for primary att]
-L1 Storm Walk [+9 att, cha vs. fort, 1d8+9 [+4(cha)+2(dagger)+3(chaos pwr)]
thunder dam and shift 1 sq before or after att]

Encounter Powers:
-Racial Power: Second Chance - immediate interrupt [When an attack hits Questor,
he may force the enemy to roll the attack again [at -2 due to to Questor's Halfling
Agility Feat] and the enemy uses the second roll even if it's lower (or higher)]
-L1 Bedeviling Burst [+9 att, cha vs. will, 1d10+9[+4(cha)+2(dagger)+3(chs pwr)]
psy dam + push target 3 sq]
-L3 Poisonous Exhalation [+9 att, cha vs. fort, 2d8+9[+4(cha)+2(dagger)+3(chs pwr)]
poison dam + target is -2 fort until end of my next turn]

Daily Powers:
-L1 Dazzling Ray [+9 att, cha vs. will, 6d6+9 [+4(cha)+2(dagger)+3(chaos power)]
radiant dam and target is -3 to att if I roll an even number (save ends) miss 1/2 dam]
-L5 Reeling Torment [+9 att, cha vs. will, 3d8+9 [+4(cha)+2(dagger)+3(chaos pwr)]
psy dam +slide target 3 sq at start of each of its turns (save ends), miss 1/2 dam
and only slide 1 sq]

Utility Powers:
-L2 Elemental Shift [MINOR ACTION] [Daily] - change resistance granted by wild soul to
another type for rest of encounter + one ally w/in 5 sq gains resist 5 to that
damage type for rest of encounter, too
-L6 Swift Escape [IMMEDIATE INTERRUPT] [Encounter] : if hit by close or area att Questor
teleports 5 sq (2+dex mod)

Equipment, Including Magic:
Bloodthread Armor +1 (L5, cloth) +1 and gain +2 more to AC and saves when bloodied
Dagger +2 (L6) [+3(prof bonus)+3(1/2 Lvl)+2(Str)+2(Item)=+10 Att]
(crit - +2d6 damage) (it also adds +2 to att and dam of Sorcerer Powers)
Circlet of Authority (L7) +2 item bonus to Diplomacy and Intimidate Checks
Standard Adventurers' Kit (15 gp)
Everburning Torch (30gp)
Ritual Book (50 gp)
***Animal Messenger (10gp comp cost)
***Brew Potion (component cost = price of elixir created)
***Travellers' Feast (35 gp comp)
***Make Whole (20% of item cost for com)
***Knock (35 gp comp)
***Comprehend Language (10gp comp)
***Detect Secret Doors (25gp comp)
Ritual Components for Animal Messenger, Animal Messenger, Travellers' Feast,
Travellers' Feast, Knock, Knock, Knock, Comprehend Languages, Detect Secret Doors

Description:
Questor stands 4'1" tall and weighs 77 pounds. He is slender with piercing
bright blue eyes that shine out from his dark face. His hair is raven black
and most days he sports two days worth of stubble on his face. His long
hair is kept in check by his gleaming silver Circlet (of authority). His
dagger has a long, slender, wavy blade and its hilt is set with rhinestones.

Background:
Questor (at least he claims that's is his real name but he never
offeres a surname to go with it), was born and raised in the
halfling communities not too far from Karameikos and
Specularum. Upon coming of age, he moved to Specularum
intending to ply his arcane talents for fun and profit. He was
making a decent living using his talents to redecorate homes,
repair pots and pans, rid houses of rodents, etc. when he
heard about the Swords of Darokin looking for talent. He
immediately applied and was accepted. [Stolen from Rhun's
post] "And immediately had to flee for his life with the
half-orc Vrashek, after pissing off the Veiled Society!

[/sblock]
 
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Insight

Adventurer
Skaros is able to distract the guards long enough for any one else who wants to join Questor to do so. Paulus, the other halfling, wanders over to the map chamber and watches what Questor and the others are doing.
 
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