Face
STR 14
CON 14
POW 13
DEX 9
APP 4
SIZ 13
INT 13
EDU 12
SAN 40
Characteristic Rolls
Idea (INT x5) 65%
Luck (POW x5) 65%
Know (EDU x5) 60%
Damage Bonus +1d4
Max Sanity 99
Derived Characteristics
Hit Points 14
Magic Points 13
Current Sanity 65
Skills
Code:
o Accounting (10%) ______ o Law (05%) ______
o Anthropology (01%) ______ o Library Use (25%) ______
o Archaeology (01%) ______ o Listen (25%) ______
Art (05%): o Locksmith (01%) ______
o ________________ ______ o Martial Arts (01%) ______
o ________________ ______ o Mech. Repair (20%) ______
o Astronomy (01%) ______ o Medicine (05%) ______
o Bargain (05%) ______ o Natural History (10%) ______
o Biology (01%) ______ o Navigate (10%) ______
o Chemistry (01%) ______ o Occult (05%) ______
o Climb (40%) ______ o Opr. Hvy. Mch. (01%) ______ o Sneak (10%) ______
o Conceal (15%) ______ o Other Language (01%): o Spot Hidden (25%) ______
Craft (05%): o _______________ ______ o Swim (25%) ______
o ________________ ______ o _______________ ______ o Throw (25%) ______
o ________________ ______ o _______________ ______ o Track (10%) ______
o Credit Rating (15%) ______ o Own Language (60%): o ________________ ______
Cthulhu Mythos (00) ______ o _______________ ______ o ________________ ______
o Disguise (01%) ______ o Persuade (15%) ______ o ________________ ______
o Dodge (18%) ______ o Pharmacy (01%) ______ o ________________ ______
o Drive Auto (20%) ______ o Photography (10%) ______ o ________________ ______
o Electr. Repair (10%) ______ o Physics (01%) ______ o ________________ ______
o Fast Talk (05%) ______ o Pilot (01%): Firearms
o First Aid (30%) ______ o _______________ ______ o Handgun (20%) ______
o Geology (01%) ______ o _______________ ______ o Machine Gun (15%) ______
o Hide (10%) ______ o Psychoanalysis (01%) ______ o Rifle (25%) ______
o History (20%) ______ o Psychology (05%) ______ o Shotgun (30%) ______
o Jump (25%) ______ o Ride (05%) ______ o SMG (15%)
Edward 'Face' Pierson came (like so many young men and women) to Los Angeles. Other than most, he had everything that was needed. He wasn't dumb, was tall, but not freakish so, had a great physique and (his greatest asset) a really handsome face.
All he lacked were contacts. To get one leg into the industry, he started to take jobs as a stunt man, hoping to be 'discovered' by someone important. Just as it looked liked his plan begin to bear fruits, the accident happened. He doesn't like to talk about it, but he now got a face that could stop a bullet... almost literally, as steel plates were used in the reconstruction of it.
Succumbing some time to the bottle, he heard of the project of an eccentric European film maker.
Edward (still called 'Face', but now for a different reason) got his things together and applied to the film. He is now back in business, at least as stunt man. Perhaps for more...
Edu 12 x 20 = 240
ATHLETE: Climb, Dodge, Jump, Martial Arts, Ride, Swim, Throw, and any one other skill as a personal or era specialty.
Climb +20 (60%)
Dodge +62 (80%)
Jump +35 (60%)
martial Arts / Fist +25 (75%)
Ride +25 (30%)
Swim +25 (50%)
Throw +3 (28%)
Personal interest (Fast Talk) +45 (50%)
0 unspent
Int 13 x 10 = 130
Drive Auto +10 (30%)
Falling +35 (45%)
First Aid +10 (40%)
Listen +25 (50%)
Rifle +25 (50%)
Spot Hidden +25 (50%)
0 unspent