mattdm
First Post
Hey, uh, if you're playing in my game this is kind of a spoiler so please stay out — thanks!
Is there some way in which taking half damage from all sources is different from just doubling hit points?
I mean, I understand it's useful as written for PCs that can use powers or items to become insubstantial for a short time. It just seems very colorless. There's the Inescapable Force feat which "puts back" 3E Incorporeal's full-damage from force, but that's basically a rare case rather than the norm.
I'm considering making insubstantial creatures (probably those with Resist Insubstantial only, not those with the ability to temporarily gain these qualities) only able to be harmed by typed damage — acid, cold, fire, force, etc. — the whole list from the PH. This will still only do ½ unless you have something like the Inescapable Force feat.
Is this crazy-talk? I know it makes it more important for melee-types to have magic weapons that can do energy damage, but I think I'm okay with that. (I can make sure they're available-enough to my players to help balance that.)
Do you have a better idea that helps deliver the color I'm looking for without introducing the very-un-4E situation of "you can't do a thing against this monster — let the wizard handle it"?
Or failing that, a way to help me visualize the it's-just-half-damage thing as okay.
Thanks!
Is there some way in which taking half damage from all sources is different from just doubling hit points?
I mean, I understand it's useful as written for PCs that can use powers or items to become insubstantial for a short time. It just seems very colorless. There's the Inescapable Force feat which "puts back" 3E Incorporeal's full-damage from force, but that's basically a rare case rather than the norm.
I'm considering making insubstantial creatures (probably those with Resist Insubstantial only, not those with the ability to temporarily gain these qualities) only able to be harmed by typed damage — acid, cold, fire, force, etc. — the whole list from the PH. This will still only do ½ unless you have something like the Inescapable Force feat.
Is this crazy-talk? I know it makes it more important for melee-types to have magic weapons that can do energy damage, but I think I'm okay with that. (I can make sure they're available-enough to my players to help balance that.)
Do you have a better idea that helps deliver the color I'm looking for without introducing the very-un-4E situation of "you can't do a thing against this monster — let the wizard handle it"?
Or failing that, a way to help me visualize the it's-just-half-damage thing as okay.
Thanks!