This question seemed familiar, and I remembered a conversation about it from a few weeks ago:
http://www.enworld.org/forum/showthread.php?t=237490
The only things mentioned in that thread that I've not seen here are:
- Halving damage means you do slightly less damage than you would than if you simply double hit points, due to rounding.
- A creature that is only sometimes insubstantial couldn't work with doubling HP
- 'insubstantial' adds a keyword that future powers/traps/environments/items can key off of to act differently toward (i.e. ghost wards that do damage only to insubstantial creatures)
http://www.enworld.org/forum/showthread.php?t=237490
The only things mentioned in that thread that I've not seen here are:
- Halving damage means you do slightly less damage than you would than if you simply double hit points, due to rounding.
- A creature that is only sometimes insubstantial couldn't work with doubling HP
- 'insubstantial' adds a keyword that future powers/traps/environments/items can key off of to act differently toward (i.e. ghost wards that do damage only to insubstantial creatures)
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