azhrei_fje
First Post
I'm always leery of allowing material desired by players for the betterment of their characters (who isn't?) so I'd like to get the opinion of the hive on the poison-making rules from the BoVD. I don't own the book myself, but the player has sent me the rules for Craft(poisonmaking) (including Table 3-6).
I'd like to hear from anyone who is currently using these rules in their 3.0, 3.5, or Pathfinder campaign. Is there anything I should be aware of?
I noticed the table notes say that a couple of poisons do "vile damage", but what is that? Does it matter to my campaign? If I ignore that note are the rest of the statistics for those poisons still appropriate? I'm more inclined to remove those poisons than to modify the stats without knowing what "vile damage" is.
The description in the PHB says that the Craft skill allows a character to create objects after "one week of dedicated work". What is "dedicated"? Does it mean the same as for wizard spell research and such, requiring that no other strenuous activity take place? If the PC is interrupted in the middle of the week to do some adventuring, can they come back and pick up where they left off with the poison-making? (I'm inclined to say "no", since much of the craft is likely timing based.)
I plan to require the PC to hunt any creature(s) they want to use to make poisons and the craft check itself will likely consume quite a bit of game time, taking the character out of action for a couple weeks on average. (That's fine, since the Paizo AP we're running has built-in downtime for this kind of thing.)
I'd appreciate any insight you might have on this. Thanks!
I'd like to hear from anyone who is currently using these rules in their 3.0, 3.5, or Pathfinder campaign. Is there anything I should be aware of?
I noticed the table notes say that a couple of poisons do "vile damage", but what is that? Does it matter to my campaign? If I ignore that note are the rest of the statistics for those poisons still appropriate? I'm more inclined to remove those poisons than to modify the stats without knowing what "vile damage" is.
The description in the PHB says that the Craft skill allows a character to create objects after "one week of dedicated work". What is "dedicated"? Does it mean the same as for wizard spell research and such, requiring that no other strenuous activity take place? If the PC is interrupted in the middle of the week to do some adventuring, can they come back and pick up where they left off with the poison-making? (I'm inclined to say "no", since much of the craft is likely timing based.)
I plan to require the PC to hunt any creature(s) they want to use to make poisons and the craft check itself will likely consume quite a bit of game time, taking the character out of action for a couple weeks on average. (That's fine, since the Paizo AP we're running has built-in downtime for this kind of thing.)
I'd appreciate any insight you might have on this. Thanks!