Triangleman27
First Post
If I choose to remove Alignment selections for characters, how troublesome would it be to have alignment-based magic effect creatures by their situational intentions? For example, a Protection from Evil spell would deter attacks from assassins or anyone with cruel intent regardless if they are priests of Pelor or city guardsman.
Undead and outsiders would be exceptions since they are given 'life' or come from places where abstract concepts (i.e. Good, Evil, et al) are much more tangible.
My rationale is that if a D&D setting would closely emulate the real world on a psycho-sociological level, you could have sanctimonious people who loudly (and obnoxiously) profess to be Lawful Good and even totally believe themselves to be Lawful Good; however, their actions, behaviors and rhetoric in select situations betray a malignant, hateful character and they would furiously deny (or rationalize) this when someone points it out.
Yeah. That last paragraph went on a tangent so I hope my point came across; I'm concocting a setting with a more believable approach to Alignment (starting by not even having anyone consciously select it) and I need the magic to accommodate this.
Undead and outsiders would be exceptions since they are given 'life' or come from places where abstract concepts (i.e. Good, Evil, et al) are much more tangible.
My rationale is that if a D&D setting would closely emulate the real world on a psycho-sociological level, you could have sanctimonious people who loudly (and obnoxiously) profess to be Lawful Good and even totally believe themselves to be Lawful Good; however, their actions, behaviors and rhetoric in select situations betray a malignant, hateful character and they would furiously deny (or rationalize) this when someone points it out.
Yeah. That last paragraph went on a tangent so I hope my point came across; I'm concocting a setting with a more believable approach to Alignment (starting by not even having anyone consciously select it) and I need the magic to accommodate this.
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