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<blockquote data-quote="Jemal" data-source="post: 5727495" data-attributes="member: 9026"><p>First : Definitely interested, RL Heroes have interested me for a long time.</p><p></p><p>Second: I think NWoD would be perfect for this, but you'll need to make restrictions clear, and I wouldn't suggest TOO low power level, cuz gamers do tend to like being able to kick a little bit of ass. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>Third, some questions:</p><p>I assume the feel you're going for is costumed 'normal' people heading out to fight crime and help the helpless, rather than vigilantes or people trying to make a difference in more legit ways?</p><p></p><p>Will there be multiple aspects, or just costumed-hero-combat? (IE characters having day jobs that may provide other ways for them to affect the city, or resources to help them/the other heroes out, or even just being involved in events/scenes/groups that shape the way they think about the city?</p><p></p><p>Examples - one of the few clean cops on the force, the reporter who's trying to expose the truth, the doctor who keeps seeing stabbed/beaten kids brought in and finally decides to go do something about it, the kid who got mugged three times in the last year and said 'that's enough', etc..</p><p></p><p>Also did you have any ideas on how the characters were going to know each other? Pre-planned, happens in game, or up to us?</p></blockquote><p></p>
[QUOTE="Jemal, post: 5727495, member: 9026"] First : Definitely interested, RL Heroes have interested me for a long time. Second: I think NWoD would be perfect for this, but you'll need to make restrictions clear, and I wouldn't suggest TOO low power level, cuz gamers do tend to like being able to kick a little bit of ass. ;) Third, some questions: I assume the feel you're going for is costumed 'normal' people heading out to fight crime and help the helpless, rather than vigilantes or people trying to make a difference in more legit ways? Will there be multiple aspects, or just costumed-hero-combat? (IE characters having day jobs that may provide other ways for them to affect the city, or resources to help them/the other heroes out, or even just being involved in events/scenes/groups that shape the way they think about the city? Examples - one of the few clean cops on the force, the reporter who's trying to expose the truth, the doctor who keeps seeing stabbed/beaten kids brought in and finally decides to go do something about it, the kid who got mugged three times in the last year and said 'that's enough', etc.. Also did you have any ideas on how the characters were going to know each other? Pre-planned, happens in game, or up to us? [/QUOTE]
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