Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Talking the Talk
Interest Check - Way of the Wicked - Golarian
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ahayford" data-source="post: 5864704" data-attributes="member: 6680745"><p>Yes, I use combat grids. Sometimes more detailed then others depending on how much time I have and how important the combat is. The mechanics of combat I'm going to leave a bit open to what you guys prefer. If anyone has a favorite way of resolving combat in post, I'm open to ideas. </p><p></p><p>What has worked for me best is people post when they can (not necessarily in initiative order) and then I post a summry that resolves the combat round. Depending on what happens, certain actions may get nullified. Players can provide secondary actions if they wish. For example (if this guy is dead I will do this, or if this guy is below half health I will heal). </p><p></p><p>I will post AC and HP so players know if they succeed or fail, and can thus apply flavor text if desired.</p><p></p><p>I'm definitely not a fan of waiting for each player to post in initiative order. I think it draws the combat out waaaay too long. But again, the above isn't perfect either. I've thought of just doing 1 init roll for pc's and 1 for NPCs...and then initiative is considered post order from there out....but that hurts players that pick initiative boosting abilities. Maybe we could come up with a way reward those feats choices that provides a similar benefit. I'm open to suggestions.</p></blockquote><p></p>
[QUOTE="ahayford, post: 5864704, member: 6680745"] Yes, I use combat grids. Sometimes more detailed then others depending on how much time I have and how important the combat is. The mechanics of combat I'm going to leave a bit open to what you guys prefer. If anyone has a favorite way of resolving combat in post, I'm open to ideas. What has worked for me best is people post when they can (not necessarily in initiative order) and then I post a summry that resolves the combat round. Depending on what happens, certain actions may get nullified. Players can provide secondary actions if they wish. For example (if this guy is dead I will do this, or if this guy is below half health I will heal). I will post AC and HP so players know if they succeed or fail, and can thus apply flavor text if desired. I'm definitely not a fan of waiting for each player to post in initiative order. I think it draws the combat out waaaay too long. But again, the above isn't perfect either. I've thought of just doing 1 init roll for pc's and 1 for NPCs...and then initiative is considered post order from there out....but that hurts players that pick initiative boosting abilities. Maybe we could come up with a way reward those feats choices that provides a similar benefit. I'm open to suggestions. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Interest Check - Way of the Wicked - Golarian
Top