I was browsing through a couple books, and realized that changelings (EbCS) are the only Shapeshifter subtype that is both LA+0 and can be in an "alternate form" all day long every day. This in turn makes them the perfect match for Warshaper. It is terribly easy to get into at a low level, as well as providing extraordinary benefits.
For the low low price of choosing changeling as a race (no feat/skill requirements) and having a bab of +4 you can get:
lvl 1
Immunity to crits as well as natural weapons at the first level of this class (or +1 size category that stacks with just about anything if you already get natual weapons from a template or class)
lvl 2
+4str/con all the time
lvl 3
+5' of reach to any form you are in!!!!!
lvl 4
fast healing 2 and +10 hp heal with a full round action and a conc check
with these benefits i cannot see any reason why a melee changeling wouldnt invest 4 levels into this class.
at lvl 8 you would have +7bab, +4str/con, +5' reach, fast healing 2
now if you want an even better combo, add in feral template which gives
+10ft speed
+6 natural armor bonus
2 claw attacks 1d8dmg for medium size
lvl 1 - improved grab, darkvision 60', fast healing 2
lvl 4 - pounce, darkvision 60', fast healing 3
lvl 8 - rake, darkvision 90', fast healing 4
lvl 12 - rend, darkvision 120', fast healing 5
+4str, -2dex, +2con, -4int, +2wis
LA+1
so at lvl 8, (CL 9) you would have +8str, -2 dex, +6con, -4int, +2wis, as well as fast healing 6, improved grab, pounce, rake, darkvision 90', 2 claw attacks that do 2d6 dmg each at full BAB and str, plus you could add teeth to yourself to give you a bite attack at bab-5 for 1d6 + 1/2str.
seems pretty potent to me. if you continue with a full bab class you would eventually outdamage your claws with a 2h weapon unless you could somehow acquire the dexterity to pursue the 2weapon fighting chain, improved natural attack, and 2 levels of the bloodclaw master prc. (reduces 2wf penalty to 0 + gives you full str bonus to dmg with off hand attacks with those weapons)
if you had the stats to support it (19+dex)
you could have
1 - TWF
3- combat reflexes
6- Improved natural attack (claws)
9 - ITWF
12 - GTWF
Warblade 1-4
Warshaper 5-8
Bloodclaw master 9-10
Warblade 11-20
Which, if you could get enlarged somehow, would give you the following
Attack routine at lvl 12
(not including the str bonus)
+10/+10/+5/+5/+0/+0
for 4d6+str dmg
with a bonus rend of 8d6+2*str every time 2 claw attacks hit
as well as a 15' reach, fast healing 7, etc.
for a total potential damage of
48d6+ 12*str + 6* any enchantment your claws have
with 30 str (should be easy to acquire with the bonuses) that would be an avg dmg if all of them hit of 288dmg + 6* the bonuses on your claws (holy shocking flaming anybody? = P )
with 32 point buy the best i can come up with is
10 - str
16 - dex
4 - con
2 - int
0 - wis
0 - cha
which would leave you with
20str + 4 warshaper + 6 magic
16dex + 3 levels
14con + 4 warshaper
6int
10wis
8cha
the other problem i see is enchanting the claws, which seems to be more expensive/difficult than other types of magical weapons. Though an amulet of natural attacks +4/5 with enchanted claws +1 holy/shocking/flaming would massively up the damage output.
i am sure that someone else has come up with something like this before, but i have read quite a few pages back and havent seen it, so here we go.
how could i make this better?
For the low low price of choosing changeling as a race (no feat/skill requirements) and having a bab of +4 you can get:
lvl 1
Immunity to crits as well as natural weapons at the first level of this class (or +1 size category that stacks with just about anything if you already get natual weapons from a template or class)
lvl 2
+4str/con all the time
lvl 3
+5' of reach to any form you are in!!!!!
lvl 4
fast healing 2 and +10 hp heal with a full round action and a conc check
with these benefits i cannot see any reason why a melee changeling wouldnt invest 4 levels into this class.
at lvl 8 you would have +7bab, +4str/con, +5' reach, fast healing 2
now if you want an even better combo, add in feral template which gives
+10ft speed
+6 natural armor bonus
2 claw attacks 1d8dmg for medium size
lvl 1 - improved grab, darkvision 60', fast healing 2
lvl 4 - pounce, darkvision 60', fast healing 3
lvl 8 - rake, darkvision 90', fast healing 4
lvl 12 - rend, darkvision 120', fast healing 5
+4str, -2dex, +2con, -4int, +2wis
LA+1
so at lvl 8, (CL 9) you would have +8str, -2 dex, +6con, -4int, +2wis, as well as fast healing 6, improved grab, pounce, rake, darkvision 90', 2 claw attacks that do 2d6 dmg each at full BAB and str, plus you could add teeth to yourself to give you a bite attack at bab-5 for 1d6 + 1/2str.
seems pretty potent to me. if you continue with a full bab class you would eventually outdamage your claws with a 2h weapon unless you could somehow acquire the dexterity to pursue the 2weapon fighting chain, improved natural attack, and 2 levels of the bloodclaw master prc. (reduces 2wf penalty to 0 + gives you full str bonus to dmg with off hand attacks with those weapons)
if you had the stats to support it (19+dex)
you could have
1 - TWF
3- combat reflexes
6- Improved natural attack (claws)
9 - ITWF
12 - GTWF
Warblade 1-4
Warshaper 5-8
Bloodclaw master 9-10
Warblade 11-20
Which, if you could get enlarged somehow, would give you the following
Attack routine at lvl 12
(not including the str bonus)
+10/+10/+5/+5/+0/+0
for 4d6+str dmg
with a bonus rend of 8d6+2*str every time 2 claw attacks hit
as well as a 15' reach, fast healing 7, etc.
for a total potential damage of
48d6+ 12*str + 6* any enchantment your claws have
with 30 str (should be easy to acquire with the bonuses) that would be an avg dmg if all of them hit of 288dmg + 6* the bonuses on your claws (holy shocking flaming anybody? = P )
with 32 point buy the best i can come up with is
10 - str
16 - dex
4 - con
2 - int
0 - wis
0 - cha
which would leave you with
20str + 4 warshaper + 6 magic
16dex + 3 levels
14con + 4 warshaper
6int
10wis
8cha
the other problem i see is enchanting the claws, which seems to be more expensive/difficult than other types of magical weapons. Though an amulet of natural attacks +4/5 with enchanted claws +1 holy/shocking/flaming would massively up the damage output.
i am sure that someone else has come up with something like this before, but i have read quite a few pages back and havent seen it, so here we go.
how could i make this better?