Memnoch3434
First Post
My friend's and I have been throwing the idea around for a while. We started a game (originally intended to be a 1-shot) with a large inescapable (for now) dungeon where with each room the role of DM is passed to the left.
I started the game by giving a vague purpose to being in the tower/dungeon.
After that a few ground rules:
1. The character you are disappears when the characters enter your room.
2. You cannot carry any item that you gave to players.
3. You earn exp for the rooms you create (encounters etc, etc)
4. (so far unwritten, but kinda obvious) A group consensus can overwrite or undo any and all things done by a single DM (giving out 10k exp for example).
The game was designed also to be played without all persons present (rooms should be designed so that going back to them is somewhat unnecessary).
Has anyone tried anything like this before? Did it work well or fall apart? Any forsight we might have missed?
I started the game by giving a vague purpose to being in the tower/dungeon.
After that a few ground rules:
1. The character you are disappears when the characters enter your room.
2. You cannot carry any item that you gave to players.
3. You earn exp for the rooms you create (encounters etc, etc)
4. (so far unwritten, but kinda obvious) A group consensus can overwrite or undo any and all things done by a single DM (giving out 10k exp for example).
The game was designed also to be played without all persons present (rooms should be designed so that going back to them is somewhat unnecessary).
Has anyone tried anything like this before? Did it work well or fall apart? Any forsight we might have missed?