jgsugden
Legend
I heard an interesting house rule recently that solves a number of problems in the game. I'm interested in some help issue spotting what problems it causes. What constitutes a problem? You decide.
The house rules: If you are proficient in a skill, any use of the skill that would normally require an action can be performed as an action or a bonus action.
Examples:
* If proficient in Stealth: You can cast invisibility, hide as a bonus action and then move. If not proficient, you can't cast invisibility and hide on the same turn, generally, which leads to a lot of invisible but known situations.
* If proficienct in Perception: You can make an ability check (rather than relying upon passive perception) when wandering through a dungeon by devoting your bonus action to it.
* If proficient in an Intelligence/Knowledge skill: You can make a check to recall something specific during combat by using your bonus action rather than your standard action.
* If proficient in Athletics/Acrobatics: You can try to escape a grapple *twice* during the same turn by using a bonus action and your 'normal' action (if you fail the first time).
* If proficient in Medicine: Stabilize an ally without losing your action by using your bonus action.
Clearly, this makes proficiency stronger, but does it BREAK the game anywhere? I like what it does for PCs to have these types of advantages when they are proficient, so far.
The house rules: If you are proficient in a skill, any use of the skill that would normally require an action can be performed as an action or a bonus action.
Examples:
* If proficient in Stealth: You can cast invisibility, hide as a bonus action and then move. If not proficient, you can't cast invisibility and hide on the same turn, generally, which leads to a lot of invisible but known situations.
* If proficienct in Perception: You can make an ability check (rather than relying upon passive perception) when wandering through a dungeon by devoting your bonus action to it.
* If proficient in an Intelligence/Knowledge skill: You can make a check to recall something specific during combat by using your bonus action rather than your standard action.
* If proficient in Athletics/Acrobatics: You can try to escape a grapple *twice* during the same turn by using a bonus action and your 'normal' action (if you fail the first time).
* If proficient in Medicine: Stabilize an ally without losing your action by using your bonus action.
Clearly, this makes proficiency stronger, but does it BREAK the game anywhere? I like what it does for PCs to have these types of advantages when they are proficient, so far.