CSgeekHero
First Post
MoogleEmpMog said:That's a gross oversimplification of the video game market. Actually, it's just plain wildly inaccurate.
The Economist article isn't talking about the strength of PC or console RPGs (more on the latter below), it's talking about ALL video games.
There's certainly a D&D-derived core to games like Final Fantasy and Baldur's Gate, and even those further afield, like Zelda or Devil May Cry, that basically revolve around 'killing things and taking their stuff.' Except that Zelda and Final Fantasy don't revolve around killing things and taking their stuff. Final Fantasy 8 essentially did away with treasure, and the past five installments of the main series have been, at least from their designers' perspectives, more about exploring themes and telling stories than about hacking and slashing. Zelda and its derivatives are and always have been primarily about solving puzzles rather than fighting.
Lacking those games, video game players who don't already *might* play D&D. They might also be turned off by the complexity of the rules (certainly not an issue in any of those games except the D&D licensed Baldur's Gate), the lack of a strong GM-led storyline, the discomfort 'let's pretend' causes in some adults, or even, ironically, the emphasis on killing things and taking their stuff.
Most fighting games have no 'leveling up' element whatsoever. They have almost no D&D derivation, except perhaps in their often fantastic settings - but D&D is hardly the original wellspring of fantasy.
Sports games sometimes include a 'leveling up' element, but this traces its ancestry to fantasy sports, not roleplaying games.
Platform games, first person shooters, (older, pre-WC3) real-time strategy games, most turn-based strategy games, free-roaming thug sims, flight simulators, rail shooters, dance games, espionage actioners, puzzle games, party games - these may have some D&D roots, but most of them are much more closely related to some other type of non-electronic game.
Some of these markets probably can't be tapped by non-electronic games, some of them never will be because the electronic form covers their needs, some are already covered by games like Axis & Allies, Monopoly, Risk, Clue, or, indeed, Dungeons & Dragons.
But to claim that if electronic games were to go away, their players would ALL (or even mostly) play D&D seems specious at best.
It is not a gross oversimplification, nor is it wildly inaccurate.
I was playing Final Fantasy X a few days ago and I did receive cp, money, and potions when I killed some nasty creatures. You do have to go and collect up those mirrors. Last time I checked, when you came across better armor or weapons in Half-Life 2 you needed them to gear up for a big fight. This is all sidebar to the main mistake you made from my post...
I'm not assuming that this refers to rpg video games. I refer to the video game market as a whole. The preponderance of video games(i.e. rpgs, fps, rts) are built around ideas like capture-the-flag, hack-n-slash, solve-puzzle-to-get-treasure and so on which come from wargames(rts, sbc) and rpgs of varying styles(rpg, fps, tps).
These markets can be tapped into and WotC is attempting, I'd say successfully, to gain access into this market. I used to rpg, switched to video games, but now play rpgs as a diversion. Of course, all of that depends on when real life lets me do any of it. If rpgs can crack 10% of that market, that's 1 billion dollars.
Remember what the focus of this thread has become rules heavy versus rules light. Everyone accepts d20 as rules heavy and yet the system has more appeal to video gamers than any rules light approach. So, if your designing a game and considering an inhouse system or the d20/OGL license you must be mindful that to expand your market you need to address what style of play that the majority of gamers want to play.