Well, no matter how hard I tried, I just couldn't muster the enthusiasm for Jack Frost that I initially felt. So, I reverted to an old stand-by from my DC Heroes days. Hope he makes the grade:
The Anvil
Quote: "I'm gonna hit you with so many rights, you'll beg for a left."
Power Level: 10
Occupation: Former professional fighter
Real Name: George Washington Courmier
Height: 6' 2"
Weight: 265 lbs.
Eyes: White
Hair: Black
History: Growing up on the mean streets of New Orleans, options seemed limited to the young George Washington Courmier, especially since he never managed to excel in school outside of athletics. He became involved in boxing at the neighborhood community center while still in middle school. From boxing, he moved into kick-boxing and judo. Before he finished high school, George's impressive reputation as an amateur fighter had spread throughout New Orleans. Shortly after he graduated from high school, George was recruited by professional fight promoter Ron McQueen, competing in both kick-boxing and conventional boxing matches. For the next 5 years, he worked his way up the heavy-weight ladder in both sports, facing defeat only once in 23 professional bouts.
Then, on August 15, 1995, the most fateful day of George's life, he faced the United Boxing Association's heavy-weight champion, Roderick Jackson. Jackson was the heavy favorite for the match, especially among the rackets of illegal sports gambling controlled by various crime families. George surprised everyone with the match of his life. Jackson's best hits left George unfazed, whereas George's successful punches rocked the champion repeatedly. Unknown to anyone at the time, George was a mutant whose latent superhuman abilities were coming to the fore during the match. In the fourth round, just as George landed a knock-out right cross to Jackson's jaw, George's mutations fully manifested themselves.
Shock and outrage spread from the arena to the major media. Charges of fraud and cheating ruled the day. While legal action brought against George and McQueen were unable to prove any criminal intent, George was nevertheless stripped of his title and banned from professional fight organizations. McQueen's own career was ruined as well. McQueen and George went underground to the world of illegal, full-contact extreme fighting. Nicknamed the Anvil, George began to earn a new reputation as one of the toughest metahuman brawlers on the underground circuits. The money wasn't great, but it was good enough for McQueen and George to live in comfort, and for George to send money home to help take care of his aging mother Dora.
Anvil's next career change has occurred only recently after being contacted by recruiters for the Institut who had followed his life since his expulsion from legitimate professional fighting.
Personality: Anvil's tough front is entirely a front. He
is tough. But he is also an old-school fighter with a firm belief in the honor of the sport. It's just a fight, nothing personal. What happens in the ring stays in the ring, and when the ref says break, you break. He approaches his work for the Institut with same mind-set. The Institut is both his manager and the ref. He fights who is told to fight when he is told to fight.
Powers & Tactics: The mutations that ended Anvil's fighting career radically altered his physiology. He is impervious to conventional injury, and this invulnerability extends even to psychic attacks. Anvil is also much faster and has superhumanly acute senses. Due to his iron-hard flesh and wide-ranging martial arts training, Anvil's unarmed attacks are significantly more effective than prior to his mutation. With a single, well-placed strike, Anvil can shatter steel. He is immune to extremes in temperature, diseases, and his body does not accumulate toxins that cause exhaustion or require sleep. Anvil's tactics are generally simple: close as quickly as possible for melee and hit his foe until that foe is unconscious. This simplicity can be deceiving. Anvil is familiar with a number of martial arts that give him access to a variety of specialized unarmed attacks.
Weaknesses: Anvil's mutations altered his appearance in disturbing ways. His eyes are coated with a milky tissue that, despite expectations, actually augment his visual acuity. His skin's coloration has changed from dark brown to a blue-green that is decidely not natural.
Stat Block: Init +6 (+2 Dex, +4 Improved Initiative); Defense 16 (+4 base, +2 Dex), flat-footed 14; Mental Defense 14 (+4 base), flat-footed 14; Protection +10 (including Mental); Spd 80 ft.; Base Atk +8 (+3 for ranged attacks); Atk +14 melee (+15S, unarmed attack), +5 ranged; SV Dmg +7 (+5 Con, +2 Toughness), Fort +5 (+5 Con), Ref +2 (+2 Dex), Will +0; Str 20 (+5), Dex 14 (+2), Con 20 (+5), Int 13 (+1), Wis 10 (+0), Cha 13 (+1).
Skills (Ranks): Acrobatics +8 (6), Balance +4 (0), Bluff -5 (0), Diplomacy -2 (0), Escape Artist +8 (6), Intimidate +11 (10), Jump +7 (0), Sense Motive +6 (6), Taunt +11 (8).
Feats: Attack Focus (melee), Durability, Expertise, Improved Disarm, Improved Initiative, Improved Trip, Immunity (cold, disease, critical hits, exhaustion, heat), Power Attack, Rapid Healing, Rapid Strike, Rapid Takedown, Startle, Takedown Attack, Toughness.
Powers:
* Protection +10 [
Extras: Immunity +5, Mental Protection, Running, Strike, Super-Senses;
Source: Mutation;
Cost: 7/6 pp;
Total: 65 pp].
Equipment: Procurement +5.
Weakness: Disturbing.
Cost Breakdown:
Ability Scores: 30 pp.
BAB: 19 pp.
BDB: 8 pp.
Skills: 12 pp.
Feats: 26 pp.
Powers: 65 pp.
Weakness: -10 pp.
Total: 150 pp.