DrSpunj
Explorer
Wow!
Until you mentioned it I never knew you could Partial Run! That's cool!
Really, it makes sense that you could, but I've never thought of it before. Humpf. Well, assuming the mage didn't do the smart thing and duck around an obstacle (as I've said before and Thanee pointed out very eloquently above) that would work nicely.
Though that brings up a question. If a heavily armored fighter only gets to run his base speed x3, how far does he go with a Partial run? Table 8-3 in the PHB on pg 127 says x2 which makes sense for a lightly or medium-armored PC, but it should be something like x1.5 for someone heavily armored. Oh well, minor point. Great idea, though. Thanks!
DrSpunj
ogre said:Instead of a partial charge, why not ready a partial run to close on the mage and then get an AoO when he casts. In the above examples the mage would move 30' while the heavy fighter would move 40'.
Until you mentioned it I never knew you could Partial Run! That's cool!
Really, it makes sense that you could, but I've never thought of it before. Humpf. Well, assuming the mage didn't do the smart thing and duck around an obstacle (as I've said before and Thanee pointed out very eloquently above) that would work nicely.
Though that brings up a question. If a heavily armored fighter only gets to run his base speed x3, how far does he go with a Partial run? Table 8-3 in the PHB on pg 127 says x2 which makes sense for a lightly or medium-armored PC, but it should be something like x1.5 for someone heavily armored. Oh well, minor point. Great idea, though. Thanks!
DrSpunj