Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Intrinsic Gear (Epic)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cheiromancer" data-source="post: 3163320" data-attributes="member: 141"><p>I'm not keen on the notion of "gear points". Here's what I posted on the EPIC MAGIC thread, plus or minus a few edits:</p><p></p><p></p><p></p><p>Great idea! To implement this I would create a whole category of "intrinsic goods" that are priced like ordinary items (also known as "extrinsic goods") and count toward treasure limits, but are part of the character's essence. </p><p></p><p>Intrinsic armor and weapons depend on their owner having physical armor and weapons. Though I suppose someone could use skin (armor bonus = natural armor bonus = 0) as a substitute for armor, (the shield bonus would also be 0), and use their fist as a weapon. The enhancement bonus would apply to whatever they were wielding/wearing, and this bonus would overlap (not stack) with whatever the item(s) already had. Other items don't require any physical manifestation; a wizard with an intrinsic <em>headband of intellect +10</em> can be bareheaded and still enjoy the bonus.</p><p></p><p>Intrinsic items are considered supernatural effects. I don't know if they should be costed at a premium; you want players to take them, after all, which they won't do if it is too difficult or expensive. My first instinct is to make them available to epic characters without a feat, and at the same cost as items. Though it is good flavor to say that a distinctive, signature item can't be made intrinsic.</p><p></p><p>Intrinsic items can't be traded or sold, but nor can they be stolen (at least not easily). I wonder if they could be <em>disjoined</em>, like other magic items? <em>Mage's disjunction</em> is so broken it might be better just to ignore it. In general the difference is mostly flavor, not mechanical, and is based on a fairly abstract notion of treasure.</p><p></p><p>Intrinsic goods can be upgraded if PCs are below their treasure limit when they level up. This is like crafting or buying items, and so is subject to the DM's adjudication. A common requirement would be that a character have access to the magic item he wishes to internalize. Access to rituals and payments of xp are also possible, although upgrading a straightforward item (like an intrinsic <em>belt of giant strength</em>) shouldn't have any special requirements.</p><p></p><p>Most intrinsic goods would use up item slots (or "chakras"), and so can't be used if that slot is already occupied. I would recommend a feat that allows the player to "redeploy" one intrinsic item at will- pushing it to a different, unoccupied slot. So if the character wished to use magical headgear, he could temporarily redeploy the <em>helm</em> to the belt slot (if it is unoccupied). Or to one of the ring slots, or wherever. Since the intent is to reduce the amount of gear, I wouldn't allow Additional Magic Item Space; just Redeploy Intrinsic Magic Item.</p><p></p><p><strong>Redeploy Intrinsic Magic</strong></p><p>You can harmonize your essence with that of magical items</p><p><strong>Benefit:</strong> Choose any intrinsic magic item you possess that occupies an item slot (such as a ring or belt). You may have this item occupy a different item slot instead. Redeploying an item is a standard action that does not provoke an attack of opportunity, and is effective until you redeploy that item again.</p><p><strong>Normal:</strong> Without this feat, a character cannot benefit from an intrinsic item if another magical item is occupying its slot. The 13 slots are: headband, hat or helmet; eye lenses or goggles; cloak, cape, or mantle; amulet, brooch, medallion, necklace, periapt, or scarab; suit of armor; robe; vest, vestment, or shirt; pair of bracers or bracelets; pair of gloves or gauntlets; two rings; belt; pair of boots.</p><p><strong>Special:</strong> You can gain this feat multiple times. Each time you take the feat, it allows an additional intrinsic magic item to be redeployed.</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 3163320, member: 141"] I'm not keen on the notion of "gear points". Here's what I posted on the EPIC MAGIC thread, plus or minus a few edits: Great idea! To implement this I would create a whole category of "intrinsic goods" that are priced like ordinary items (also known as "extrinsic goods") and count toward treasure limits, but are part of the character's essence. Intrinsic armor and weapons depend on their owner having physical armor and weapons. Though I suppose someone could use skin (armor bonus = natural armor bonus = 0) as a substitute for armor, (the shield bonus would also be 0), and use their fist as a weapon. The enhancement bonus would apply to whatever they were wielding/wearing, and this bonus would overlap (not stack) with whatever the item(s) already had. Other items don't require any physical manifestation; a wizard with an intrinsic [i]headband of intellect +10[/i] can be bareheaded and still enjoy the bonus. Intrinsic items are considered supernatural effects. I don't know if they should be costed at a premium; you want players to take them, after all, which they won't do if it is too difficult or expensive. My first instinct is to make them available to epic characters without a feat, and at the same cost as items. Though it is good flavor to say that a distinctive, signature item can't be made intrinsic. Intrinsic items can't be traded or sold, but nor can they be stolen (at least not easily). I wonder if they could be [i]disjoined[/i], like other magic items? [i]Mage's disjunction[/i] is so broken it might be better just to ignore it. In general the difference is mostly flavor, not mechanical, and is based on a fairly abstract notion of treasure. Intrinsic goods can be upgraded if PCs are below their treasure limit when they level up. This is like crafting or buying items, and so is subject to the DM's adjudication. A common requirement would be that a character have access to the magic item he wishes to internalize. Access to rituals and payments of xp are also possible, although upgrading a straightforward item (like an intrinsic [i]belt of giant strength[/i]) shouldn't have any special requirements. Most intrinsic goods would use up item slots (or "chakras"), and so can't be used if that slot is already occupied. I would recommend a feat that allows the player to "redeploy" one intrinsic item at will- pushing it to a different, unoccupied slot. So if the character wished to use magical headgear, he could temporarily redeploy the [i]helm[/i] to the belt slot (if it is unoccupied). Or to one of the ring slots, or wherever. Since the intent is to reduce the amount of gear, I wouldn't allow Additional Magic Item Space; just Redeploy Intrinsic Magic Item. [b]Redeploy Intrinsic Magic[/b] You can harmonize your essence with that of magical items [b]Benefit:[/b] Choose any intrinsic magic item you possess that occupies an item slot (such as a ring or belt). You may have this item occupy a different item slot instead. Redeploying an item is a standard action that does not provoke an attack of opportunity, and is effective until you redeploy that item again. [b]Normal:[/b] Without this feat, a character cannot benefit from an intrinsic item if another magical item is occupying its slot. The 13 slots are: headband, hat or helmet; eye lenses or goggles; cloak, cape, or mantle; amulet, brooch, medallion, necklace, periapt, or scarab; suit of armor; robe; vest, vestment, or shirt; pair of bracers or bracelets; pair of gloves or gauntlets; two rings; belt; pair of boots. [b]Special:[/b] You can gain this feat multiple times. Each time you take the feat, it allows an additional intrinsic magic item to be redeployed. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Intrinsic Gear (Epic)
Top