d2OKC
Explorer
So, my home 4E campaign is humming along nicely and I'm starting to gear up for the final push. I've already decided that I want to try out Eberron next (the current one is almost completely homebrew), but I've kind of run into a problem.
None of my players have any experience with, or knowledge of, Eberron. I think it is a near-perfect setting for our particular group's tastes and tendencies, but I've only recently started looking into it myself, so we've never played with it before. Now, I've got the Eberron Campaign Setting and the Player's Guide to Eberron (and got them pretty cheaply) as well as the 3.5 books about Sharn and the Five Nations (which, I kind of want to focus on those aspects of the setting for the first go-round). So I have a working knowledge of it now, but the players still do not, and this is kind of an important part of playing in a world - knowing about it.
So, what is the best way to introduce the world to them? Obviously, the ECG has a nice intro section which gives some of the major details, but what else is important for them to know going in to the campaign? How can a group of players make characters that fit into the world if they don't know anything about it?
We play pretty casually, but consistently. About once a week for four or so hours each time. I don't want them to feel like I'm assigning homework or something (though, I've already tinkered with the idea of rewarding extra XP for certain things, if that will motivate them).
Anyway, what advice do you guys have to offer? Thanks.
None of my players have any experience with, or knowledge of, Eberron. I think it is a near-perfect setting for our particular group's tastes and tendencies, but I've only recently started looking into it myself, so we've never played with it before. Now, I've got the Eberron Campaign Setting and the Player's Guide to Eberron (and got them pretty cheaply) as well as the 3.5 books about Sharn and the Five Nations (which, I kind of want to focus on those aspects of the setting for the first go-round). So I have a working knowledge of it now, but the players still do not, and this is kind of an important part of playing in a world - knowing about it.
So, what is the best way to introduce the world to them? Obviously, the ECG has a nice intro section which gives some of the major details, but what else is important for them to know going in to the campaign? How can a group of players make characters that fit into the world if they don't know anything about it?
We play pretty casually, but consistently. About once a week for four or so hours each time. I don't want them to feel like I'm assigning homework or something (though, I've already tinkered with the idea of rewarding extra XP for certain things, if that will motivate them).
Anyway, what advice do you guys have to offer? Thanks.