Well, now that some of the intrusion mechanism is a little further described, depending on how things have changed there were two kinds of intrusion.
One happens on a natural fumble of 1, auto fail and something awkward/bad happens. No XP for the PC on those. At least from what I remember reading.
On the other hand, if the GM chooses to intrude into the narrative that the PC's are engaged in to make things a little more difficult or
wants to introduce a new issue into the dynamic, he can intrude upon the narrative. Primarily focused on one PC, in which he grants an XP
in response. Now if things haven't changed too much, there was a second XP that the targeted PC could now grant to another player at
the table, but I don't know if this made it into the final book. In effect this granted the party 2XP overall.
And yes, it's very similar to the FATE or other Destiny systems from other games.
I am most definitely looking forward to getting my PDF copy Aug 1, and both copies of the Core Book, and Players Guide.
One of each from the Original Kickstarter, and one of each from the Torment Kickstarter.
That way my signed version can gracefully sit on my bookshelf, and I can take the other out gaming.