bouncyhead
Explorer
Hmmmm. This is classic gamism/simulation. (well, simulation of a totally fantastical, unsimulatable type thing).
The dispel on attack clause will never make any empirical sense. It's purely to stop invisibility becoming an uber-spell.
Not sure I can remember this coming up that much in my games. Guess I might start with: Is an attack roll or saving throw (where DC is based on invisible attacker's attributes etc.) involved? In the case of the daylight bomb, to hit a precise square the rogue has to make an attack roll.
Doesn't extricate us from the issue of intent though...
The dispel on attack clause will never make any empirical sense. It's purely to stop invisibility becoming an uber-spell.
Not sure I can remember this coming up that much in my games. Guess I might start with: Is an attack roll or saving throw (where DC is based on invisible attacker's attributes etc.) involved? In the case of the daylight bomb, to hit a precise square the rogue has to make an attack roll.
Doesn't extricate us from the issue of intent though...
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