Scratched_back
First Post
Hi all,
The most concerning time of all in our group, is the time that the GM can't easily house-rule something, or if he does, when some players object.
The most recent occurance of this was my use of "Improved Invisibility" last session. My figure remained on the floor plans (as it had to so the GM knew where I was and how he coulld move bad guys and the likes) but this lead to some awful metagaming from my party. "I'll sidestep five feet and attack" was the worst one I think. To complicate matter we were fighting Duergar who'd used their invis ability. The GM didn't put them on the board until they attacked because it was only relevant to him to know they're position.
The crux of the matter is, short of drawing a mini-map with grid references, I can't see how Inivisibility within the party can be logically implemented so that players don't take natural advantages form it.
I'm curious as to whether anyone knows a good solution for this?
The most concerning time of all in our group, is the time that the GM can't easily house-rule something, or if he does, when some players object.
The most recent occurance of this was my use of "Improved Invisibility" last session. My figure remained on the floor plans (as it had to so the GM knew where I was and how he coulld move bad guys and the likes) but this lead to some awful metagaming from my party. "I'll sidestep five feet and attack" was the worst one I think. To complicate matter we were fighting Duergar who'd used their invis ability. The GM didn't put them on the board until they attacked because it was only relevant to him to know they're position.
The crux of the matter is, short of drawing a mini-map with grid references, I can't see how Inivisibility within the party can be logically implemented so that players don't take natural advantages form it.
I'm curious as to whether anyone knows a good solution for this?