Pielorinho
Iron Fist of Pelor
Rosenkreux said:ok, i got u ideas and thanx for your help, but i cant use all that without using Metagame options (nonroleplaying options), i mean, i cant have every merchant in a small Thorp have invisibility purge, or expensive detect ways......
about the dog, its not every merchant who are willing to leave a dog inside his store.... its bad for business......
Viewing u ideas gave me a few more..........
Just another question....... If the PCS got caught and arrested, the local militia has the power to take the ring from them, along with a hard punishment, right?
Any merchant that has 3-5K of jewelry around to steal is darn sure going to have some sort of security allowance. Another thought: that security might consist of a contract with the local Thieve's Guild. The merchant pays the Guild 100gp every year, and in return, the Guild protects the merchant from theft, going so far as to hunt down and punish anyone who steals from the merchant.
The dog idea is one to use if it becomes known that an invisible thief is operating in the area. (And if the thief strikes a number of nearby towns, word will spread to other nearby towns). It's cheap security.
As for whether the militia can arrest them -- that's up to you. If you want a harsh government in your world, the militia can torture the offending PC to death in a public execution, to deter anyone else from committing the same crime. They can hang the PC and then, at the PC's expense, raise him from the dead. They can throw him in a dungeon cell to rot. They can take all his gear and sell it to repay his victims (and to fleece their own pockets, of course), telling the thief never to show his face 'round these parts again. They can put a geas on the thief, such that he'll work for the merchants for awhile.
At the bare minimum, if he's caught his ring should be taken and he should be forced to repay his victims. If that's all that happens to him, he's getting off awful light.
Imagine a modern-day jewel-thief. Our legal system is a lot less harsh than any medieval one. But could you imagine the cops catching a jewl thief and saying, "Okay, we're going to take your getaway car and make you pay back your victims, and then we're going to let you go"? That's hardly a punishment at all.
I'd recommend turning this into an advventure. Give the theif enough clues that he knows he's being hunted; give him an opportunity to escape. Give him hints that the more often he tries this stunt, the closer his pursuers will get to him -- and that if they catch him, it's not going to go well for him.
Give him plenty of clues that this is a bad idea.
Daniel