sheridanwilde
Villager
Oh, another traditional approach is to have the character-less player 'monster', i.e. roleplay the antagonists for a change.
13th Age (I am /not/ shilling for 13A, it just happens to have addressed a lot of little issues with D&D, 'love letter' though it may be) has some sort of 'with you in spirit' rule, where the dead player still gets a turn, and can offer a flash-back scene or other RP idea to grant another player a bonus.It's not good when a PC dies an hour in to a 4 hour session and player has nothing to do.
What are some good approaches to dealing with this?
I usually keep a few unused NPCs in a folder for such situations. So if the party already has an NPC with them then the player can take over. If not, and the party is in a location to stumble across an NPC who may be lost, a captive, or whatever, then I can introduce one of the inactive NPCs.