(IR) IR Interlude between Turns 3 and 4 (thread 2)

Kalanyr

Explorer
Somewhere, Location Unknown.

Kalanyr stands talking to Silverphase and Vaernogoth

"I understand that this red goo is dangerous, I will see to it that none of our forces touches it or the steel that comes from it. Still I must acquire some so we can study it. Rest assured none shall touch it. Silver, how are you? You are looking at me strangely old friend, may I ask why?"

Kalanyr is taking a small amount of red goo in an adamantium/mithral container from the Blood Wastes, he then creates a new Spelljammer on which he takes volunteers (checked to make sure they are of Chaotic Good alignment,High Intelligence and High Wisdom) to study both the goo and the steel that comes from it, they will be shielded by the most powerful magic I can come up with from the affects of the fumes.
He is also using 10th level divinations to look into the future and see if any negative affects come to those using Red Steel. If not some Red Steel weapons will be created and more direct divinations will be used on these to see if they will cause any harm to us.

Kalanyr is also working on enlarging his base until it comfortably fits all onboard .
 

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Edena_of_Neith

First Post
The divinations are confusing, Kalanyr.

There is no question that proximity to the goo will cause long term effects.
There is no question forging it will cause greater effects.
You ascertain that using the red steel will cause even greater effects.
You ascertain that wearing it as armor will cause yet even greater effects.

Your divinations show that some of the effects will be very harmful, but do not show what those effects will be.

But your divinations also show that some of the effects will be very helpful, very positive, and again they do not show what those effects will be.
 

Serpenteye

First Post
The blood steel and the goo are put under intense study. Special study is put into learning how to destroy it. (The steel can't really be melted by a mere fireball, can it? Normal steel would not melt from such shortlasting heating.)

Until we know more extreme care is taken in handling the substance. Some of our elite squads are equipped with the blood steel but it's kept out of the hands of the main armies for now. A few important underground military installations are reinforced and shielded by the stuff and our golems are equipped with bloodsteel armour plating. But all who use it are regularly examined for any harm by skilled physicians and wizards.

(To Mr Draco and Serpenteye - The Isles of Woe will have to be evacuated permanently, and their PL transfers to the County of Urnst, where the poison has only just started and the area can still be saved.)

Edena, the Isles of Woe are evacuated but we still maintain our claim of them and keep a small force (1ppt) to defend them. The rest is moved to the County of Unst. Studies are begun about counteracting the poison.
--
Lord Melkor, I demand that you reduce the shade poisoning immediately! We once made an agreement that you would contain it to your own territory. You have violated that treaty. We do not look kindly upon that. Your poisoning of our territory could be considered an act of war. Reduce the poisoning at once and perhaps war can be averted.
 
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Edena_of_Neith

First Post
Noted, Serpenteye.

Once forged, the Red Steel cannot be melted by any amount of normal heat, and only by MASSIVE amounts of magical heat (or 10th level magic will also do it.)

However, prior to forging, after the goo has hardened into the base metal, any magic - even the first level Flaming Hands spell, will melt it readily.
No amount of normal, non-magical heat will affect it at all. An atomic torch, if GnomeWorks had one, would make it turn warm.
 

William Ronald

Explorer
The Kevellond League will institute a day of mourning for Turrosh Mak, Emperor of the Pomarj. All member states and allies of the Oerth Alliance are urged to do so.

Messages are sent to 'o Skoteinos, the new Emperor of the Pomarj. They ask for his counsel in the war efforts and his continuation of Turrosh Mak's policies.

"Emperor, we desire peace and friendship with you. We will continue sharing technology with you as we did with your predecessor."

"Your predecessor saw the possibility of a better life for all your people through technology. Your warriors are even more formidable than before, and your people richer. The late Emperor also saw that the only place he or his people would have under the Church of Shade would be as slaves."

"We have heard your bold statements to continue your predecessors policies. We pray that you shall do so, and that the Pomarj and all territories under your rule will be a vital part of the Oerth Alliance."

"As a gift for your coronation, we send 100 barrels of the finest brandy. We salute you, Emperor 'o Skoteinos and wish you a long and happy reign."

Sincerely,
Archcleric Hazen of Veluna, President of the Oerth Alliance
President of the Kevellond League
 

Aha!

I finaly see through the mists surrounding Williams most evil sceme! He is trying to turn us all into alcoholics and addicts of the Keoland Brandy ^_________________________^

Most sinister indeed :D
 
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Edena_of_Neith

First Post
While all the trouble is going on in the southern Flanaess, with the Goo and the Sunbane, Shade poisoning, Vecna threatening, war looming, countries whelmed and populations massacred ...

Something totally different is happening in the north.

The Empire of Iuz is transforming itself.

Look at a part of the Template sent to me by John Brown, the player of Iuz:

Culture Advancement Points (40 point spent)

Roads - 8 points (The best quality that my current technology level would allow, and trying to take into account future infrastructure needs):

Humanoid of the Yatils (1 PL - focusing on connecting to Ket)
Ket (1 PL - focusing on connecting the largest cities to each other, and so on)
Beings of the Cairn Hills (1 PL - focusing on connecting to their various lairs and the Bright Lands)
The Bright Lands (1 PL - focusing on making defensible roads, tunnels, etc.
through the Abbor-Alz to the Cairn Hills)
Horned Lands (1 PL - focusing on connecting the largest cities to each other, and so on)
Empire of Iuz (1 PL - focusing on connecting the largest cities to each other, and so on)
The Barrens (1PL - focusing on connecting Iuz to Stonehold)
Stonehold (1 PL - focusing on connecting the largest cities to each other, and so on)

Underground Manufacturing Facilities - 7 points (The best quality that my current technology level would allow, and trying to take into account future
infrastructure needs):

Humanoids of the Yatils - 1 PL
Ket - 1 PL (in the Yatils bordering Ket)
Beings of the Cairn Hills - 1 PL
The Bright Lands - 1 PL (in the Brass Hills in the center of the Bright Lands)
Empire of Iuz - 1 PL (in the Howling Hills)
Stonehold - 1 PL (in the Griff Mountains)
The Barrens - 1 PL (in the Wastes)


Improve Mining Facilities and other Natural resources - 9 points:

Beings of the Cairn Hills - 1 PL
The Bright Lands - 1 PL
The Abbor-Alz - 1 PL
Empire of Iuz - 1 PL
Horned Lands - 1 PL
Stonehold - 1 PL
The Barrens - 1 PL
Ket - 1 PL
Humanoids of the Yatils - 1 PL

Infrasture Improvements - 8 points (marketplaces, harbors, aqueducts, libraries, universities, barracks, etc.)

Beings of the Cairn Hills - 1 PL
The Bright Lands - 1 PL
Empire of Iuz - 1 PL
Horned Lands - 1 PL
Stonehold - 1 PL
The Barrens - 1 PL
Ket - 1 PL
Humanoids of the Yatils - 1 PL

- - -

Dorakaa is rapidly become a kind of evil Byzantium.
Under the harsh but firm rule of Iuz, the humanoids have learned discipline, civilization, and law.
They are no longer chaotic evil, but lawful evil.
They work together now, as a team, and they do not practice their usual tribal and racial hatreds against each other.
The humanoids have military academies and magical academies, and even scientific academies.

The humanoids of the Empire of Iuz are growing into a new people, a stronger and more civilized people, a brighter and wiser people.
The humans of the Empire of Iuz are learning civilization, learning organization, learning all the things they never knew under the old Iuz.

Dorakaa is filled with factories churning out war materials, and also building materials.
There are great libraries now in Dorakaa, and magnificent palaces and estates.
The humanoids of Dorakaa are comfortably housed and sheltered, with plenty to eat and safe drinking water.
Disease and hunger have been drastically reduced in the Empire of Iuz.

It is safe to walk the streets of Dorakaa, even at night.
The law is enforced - albeit brutally and with great speed and efficiency - and those with legitimate business can attend to it without fear.

Merchants, miners, explorers, and other hardy individuals of most races are flocking to Doraaka, Molag, and the other rapidly growing cities of the north.
There is a lot of money to be made, amidst a rapidly growing economy.
The human, dwarven, gnomish, and even the elven and halfling populations are growing rapidly.

In the countryside, paved roads allow for the quick transport of troops - or merchant vehicles - from one area to the other.
The roads are in good shape, and carefully maintained by well paid workers who are skilled in their craft.

Fields of well tended crops flourish in the lands north and east of the Whyestil Sea, under the proud flags of the Empire of Iuz.

Radio towers have gone up across the Empire, and the Voice of Iuz can be heard across the Flanaess.
Telephone service is available throughout the Empire.
Electrical power is available throughout the Empire.
Hydroelectric dams are under construction along some of the rivers, while great mines extract coal for fuel, and oil fields have sprouted hundreds of drilling rigs.

Even in remote Stonehold (also known as the Hold of Stonefist) the barbarious ways of the past have given way to early 20th century thinking.

The people of Fellreev Forest, looking out from what they considered a refuge from the evil humanoids all around them, see instead a peaceful, tranquil, law-abiding society with green pastures and fields, well tended forests, and the rule of law.

This is not to say it is good law, or that Iuz is a pleasant fellow, for neither is the case.
The law is hard, the penalties are severe (and usually fatal)
Change is coming to the Empire, but it is change at swordpoint (gunpoint now), and nobody is being given any say in the change.
That privilege is retained by Iuz and his top people.

But nevertheless, the Empire of Iuz is on a par with the Dark Union in terms of it's advancement, it's achievements, and it's wealth.
Overseas, the Isle of the Phoenix is enjoying the same Renaissance, except theirs is benign and truly enlightened.
Westward off the map, the Alliance of the Crescent is also making rapid strides into the Industrial Age.

- - -

In the midst of all this, something happens that is hard to ignore.
Even Kalanyr cannot conceal it.

Observers see the highest peak of the great Crystalmists break off, a full mile below the summit.
The entire MOUNTAIN floats up into the air, then starts to slowly turn.
It's icecap and glaciers shatter, and rain down in an avalanche of Herculean proportions.

Once it is turned completely upside down, it is seen that the top (the former bottom) is one mile wide, at least, and it is PERFECTLY smooth and clear, almost like glass.

The upside down mountain floats slowly, majestically downward from the heights, a mile from bottom tip to flat top, more than a mile wide at the top, until it is over the lower slopes.

Then, it ... disappears.
It disappears, totally and completely.
It is not seen again.
Forrester, employing his 10th level magic, is able to briefly get a vague picture of it.

What Forrester sees, in that vague picture, is astounding.

There is a mighty city under construction on the flat surface of that upside down mountain.
A city to rival Rauxes in glory and splendor.
And the city, obviously goes down into the mountain, for there are towers and buildings being built that stick DOWNWARD from the bottom of the mountain, as if gravity were reversed somehow.

It brings to Forrester memories of his readings of the ancient histories of Toril.
Of the Age of Netheril.

Then, even Forrester can get no further glimpses of the city, the mountain, or anything being done.
The magic masking that city from view must be awesome in it's power.

(Unless Kalanyr specifically allows it, or unless special circumstances dictate it, nobody will ever see that mountain with it's city again.)
 
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Edena_of_Neith

First Post
Templates?

I still need Templates from:

Black Omega
Darkness
Festy Dog
Forrester
GnomeWorks
Maudlin
Melkor (Talos)
Sollir Furryfoot
William
Zelda

I need your Templates before I can start Turn 4.

Such things as your PL expenditure on the magical arms race, advancing your civilization, and troop deployment are critical.

Please take into account the following major developments:

Alzem, playing Hope Isle, Toril, is entering the IR with 500 PL.
Forrester took a major hit to his PL when I reinstated the halving rule, and inflicted 38 PL of damage on him for magical research that I forgot to do. Forrester, check your PL in the Lists. Remember that you may bring additional force from Toril still to replace the loss.
Turrosh Mak has been replaced by a 'o Skoteinos, who may change the policies of the Pomarj.
Vecna is going to unleash the City of the Gods, with it's 300 PL and superscience, on Forrester.
The Shadow Empire have speeded up their poisoning of Oerth with Shade, with grim results.
The revelations concerning the Red Goo, and it's transformation into Red Steel, have been made.
Nobody knows the long term effects of exposure to either substance.
A terrible corruption of the sunlight is being caused by the fumes over the Blood Waste.
 
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