SLEEPING DEATH
Medium Undead (Incorporeal)
Hit Dice: 5d12 (32 hp)
Initiative: +7
Speed: 40 ft. (8 squares), fly 80 ft. (perfect)
Armor Class: 15 (+3 Dex, +2 deflection), touch 15, flat-footed 12
Base Attack/Grapple: +2/—
Attack: Incorporeal touch +5 melee (1d6 plus energy drain)
Full Attack: Incorporeal touch +5 melee (1d6 plus energy drain)
Space/Reach: 5 ft./5 ft.
Special Attacks: Create spawn, energy drain, wail
Special Qualities: Darkvision 60 ft., incorporeal traits, +2 turn resistance, undead traits, unnatural aura
Saves: Fort +1, Ref +4, Will +6
Abilities: Str —, Dex 16, Con —, Int 14, Wis 14, Cha 15
Skills: Hide +11, Intimidate +10, Listen +12, Search +10, Spot +12, Survival +10 (+12 following tracks)
Feats: Alertness, Blind-Fight, Improved Initiative
Environment: Any land and underground
Organization: Solitary, gang (3–5), or swarm (6–11)
Challenge Rating: 7
Treasure: None
Alignment: Always lawful evil
Advancement: 6–10 HD (Medium)
Level Adjustment: —
A sleeping death looks much as it did in life just before its death, usually cut, bruised, and bloody and it can be recognized by those who knew the individual or have seen the individual’s face in a painting or a drawing. A sleeping death is roughly human-sized and is weightless.
COMBAT
In close combat a sleeping death attacks with its mind-numbing wail and its burning, life-draining touch. It makes full use of its incorporeal nature, moving through walls, ceilings, and floors as it attacks. It usually ignores sleeping victims until awake and aware ones have been taken out.