Damien Montarr
Male human arcanist 1
Medium humanoid (human)
Init: +2; Senses Listen +4, Spot +4
Languages: Abyssal, Ancient Speech, Common,
Draconic, First Speech, Infernal, Kolorean, Sea Speech
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Height: 6 ft. 1 in.
Weight: 170 lb.
Hair: light brown
Eyes: sea green
Age: 17 years
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AC: 12 (Active +2, Passive 0)
DR: 1d2/magic (leather armor)
hp: 8 (1d4+2 HD)
Fort: +3, Ref: +3, Will: +1
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Spd: 30 ft.
Melee: dagger +5 (1d4/19-20)
Ranged: eldritch dart +5 (1d6+5/50 ft.)
Base Atk: 0; Grp 0
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Spellcasting (Primary School): Transmutation
Spellcasting (Secondary School): ?
Mana Pool: 12
Aspect of Power: Eldritch Dart
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Abilities: Str 10, Dex 14, Con 15, Int 20, Wis 10, Chr 12
Traits: Intelligent x2
Feats: Simple Weapon Proficiency, Political Mastermind, Tactics of the mind (Tactics)
Skills: Academia 4, Mysticism 4, Social 4, Theatrics 4, Appraise +9 [4 ranks (Academia skill group), +5 Int], Bluff +5 [4 ranks (Social skill group), +1 Chr], Concentration +6 [4 ranks (Academia skill group), +2 Con], Craft (parchment trinkets/tools) +11 [4 rank, +5 Int, +2 Cir.], Decipher Script +9 [4 ranks (Academia skill group), +5 Int], Diplomacy +5 [4 ranks (Social skill group), +1 Chr], Disguise +5 [4 ranks (Theatrics skill group), +1 Chr], Forgery +9 [4 ranks, +5 Int], Gather Information +5 [4 ranks (Social skill group), +1 Chr], Heal +4 [4 ranks (Academia skill group), 0 Wis], Intimidate +5 [4 ranks (Social skill group), +1 Chr], Knowledge (All) +9 [4 ranks (Academia skill group), +5 Int] +9 extra skill points, Listen +4 [4 ranks, 0 Wis], Perform (wind instruments) +7 [4 ranks (Theatrics skill group), +1 Chr], Profession (Scribe) +4 [4 ranks, 0 Wis], Search +9 [4 ranks, +5 Int], Sleight of Hand +6 [4 ranks (Theatrics skill group), +2 Dex], Speak Language (Academia skill group) +1 extra skill point, Spellcraft +9 [4 ranks (Mysticism skill group), +5 Int], Spot +4 [4 ranks, 0 Wis], Swim +2 [2 rank, 0 Str], Use Magic Device +5 [4 ranks (Mysticism skill group), +1 Chr]
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Possessions: Scholar's outfit, reinforced jerkin (leather armor), backpack, dagger (concealed), scroll case, scrivening kit (masterwork artisan's tools), inkpen, ink vial, parchment (10 sheets), sealing wax (1/2 lb.), flint and steel, metal mirror, flute (masterwork musical instrument), 1/2 full waterskin
Treasure: 3.7 gp (carried) 4 gp (stashed)
Encumbrance: 33.5 lb; Load: light
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Description: Damien is a fair skinned young man in his late teens. His thin frame combined with his six foot height gives him a mildly lanky appearance. He keeps his light brown hair trimmed to a finger's length and his face clean shaven. Since Damien regularly travels on foot he prefers to dress in a pair of practical breeches and boots with a thigh-length tunic rather than wearing a traditional scholar's ankle length robe. Over the tunic he wears a stiff leather jerkin along with a sleeved burgundy cloak for added warmth. He carries his trade tools and possession, oddly perhaps, in a canvas and leather mariner's bag slung over his shoulder while walking. He appears unarmed.
Personality: Quick to smile, Damien is generally cordial with those he meets. His knowledge of the city, its neighbourhoods and residents combined with his glib tongue often allow him to ingratiate himself easily into disparate social circles. He has many contacts among the city's merchants, civic functionaries, scholars and the few members of the upper class who make use of his scrivening skills. Few people however have the capacity or desire to understand the eldritch lore Damien obsessively seeks. The young arcanist fears revealing his arcane abilities for fear of being ostracized or unjustly condemned by others. So although he is often unexpectedly personable, even with strangers, Damien's single-minded curiosity and reluctance to confide in others means that he usually keeps the people around him at arm's length. Consequently, the young arcanist has few close friends.
Background: Damien first drew breath in the Haborside district of Malador. Born the eight child and seventh son of Lyndrill Montarr, master shipwright of the Malador boatyards, the boy grew up on the shores of the New Coast. Raised in the shadow of the ships his father built and maintained, Damien was taught his letters at an early age and showed a natural gift for engineering like his father. Lyndrill particularly encouraged Damien in this pursuit, grooming him with the intention of having him eventually become his apprentice. Although Damien had six older brothers ahead of him, the eldest was already apprenticed to the harbor pilot and two others dreamed only of sailing the open sea. Although Damien's other brothers showed some promise as craftsmen in the boatyards, they unfortunately had no aptitude for the finer points of ship design and engineering.
In Damien's thirteenth year strange things began to befall the Montarr household. Candles flickered to life without needing to be lit. An unexplained aroma of incense and saffron could be detected within the house. On occasion windows and pottery inexplicably shattered. The mysterious occurrences continued and along with them the endless speculation of hauntings by the house’s residents. Lyndril grew frustrated with the talk of the supernatural these occurrences inspired and the disruption it brought to his house. Priests were brought to bless the residence but their prayers seemed to have no discernible effect. Damien however knew the truth of the matter; he was somehow responsible. He didn't know in what way he was different or how he had come to be so, but it was then that he decided that he would learn what it was that had set him apart from his own family. He also learned to accept the inevitable; that he would have to turn his back on his father's dream and leave home.
Damien knew that the ancient Masters wielded eldritch power and that ancient tomes and grimoires were on occasion pulled out of the Drowning Towers and sold to collectors within the city. Although such tomes sold for far more money than he had, Damien knew he needed to gain access to those books. He used the education he'd been given and apprenticed himself to a local scribe. As he grew more skilled in calligraphy and illumination Damien graduated to journeyman status and offered his services to those residents of Clifftop who had an interest in rare books. While making copies of the unique books in their libraries for sale, the young scribe read and learned. Oftentimes Damien would find an overlooked grimoire previously undeciphered on his patrons' bookshelves. In his fifteenth year Damion managed to land a clerk's position at the Excise House in Haborside, working to record and appraise the worth of the treasures recovered in the Drowning Towers. He was now poised to be amongst the first people in the city to see the grimoires of the Ancients as soon as they were carried off ship.
During his research the young scribe taught himself to read the language of the Ancients, the tongue of dragons, old Kolorean and even terrible languages reputed to have been penned by demons and devils. By uncovering and studying such eldritch tomes as the Sathrap Codex and the eight volumes of the Invocations to Kaernath Damien began to piece together the fundamentals of magical theory. Putting into practice what he read, the young arcanist learned to drawn mana, to form it according to the recorded methods and to channel it into existence as a spell.
His father never accepted Damien's decision to leave the boatyards. Consequently, Damien is estranged from most of his family. The one exception is his older sister Natasha who he adores and with whom he meets regularly. Damien now lives by himself in a small single-room ground floor apartment in the Foot. He continues to freelance as a scribe, limner and bookbinder within Malador while maintaining a part time job as a clerk at the Excise House. The young scribe has a reputation for high quality reproductions amongst the scholars and learned book owners of the city.