A'koss said:
Partial agreement. Definitely when you see a class called "The Archer" that seems like an extremely narrowly focused role. Will every archer effectively be cookie-cutter copies of one another? That's a good question, but I doubt it's one we'll be able to answer until we get the book in our hands.
I've got a lot of hope riding on traits, particularly background traits.
How is this different from what we've heard about the Thief, Archer or Arcanist? The Hunter isn't what I'd call an ass-kicker either. But Rangers and Paladins are clearly specialist house cleaners - they kill their chosen foes better than anyone else.
What have you heard about the thief, archer, or arcanist? Do they conflict with or expand upon Mearls' "9-out-10" assertion, or the "thou shalt all kick ass" one?
Yes, paladins and rangers are speicalist ass-kickers, and I'm not deriding ass-kicking of course. It just isn't the end-all-be-all of playing an RPG. Having had rangers and paladins in my party has often meant that we
don't just roll initiative at the first opportunity. Just last night we had an encounter where Wild Empathy was used to manage an encounter intelligently so we didn't have to kill anything at that particular moment. And needless to say, a paladin is all about necessary-and-appropriate force.
I don't recall using words like "politics" or "intrigue". Those are words that were put in my mouth, I suppose because people didn't understand what I was getting at (me being so silly and all). In an RPG, I think it's important that action scenes are actually the culmination of something, a sort of "quality over quantity" approach. Think of movies like the LotR volumes or the Kill Bill volumes. The battle scenes are tremendous, but there are actually relatively few of them in each movie. What really makes them great is that there's real tension right up to the point that initiative is rolled.
If you can't meet me halfway in seeing what I'm talking about at this point, then I guess we can leave this unresolved. This thread is becoming a real time-sink. :\
Michael Tree said:
It would seem so. Judging from the previews, the concept of "class favored skills" works differently in IL than the way D&D's class and cross-class distinction works. It seems that each IL class gets access to a number of "Skill Groups", and can buy them for a skill point per rank in the entire group.. Other skills not included in their groups can be bought at one skill point per rank in the skill.
Looks to me like they're just categorized for simplicity's sake. You don't have to wonder why a class gets Listen as a class skill but not Spot (e.g. barbarian), or why one class gets Intimidate as a class skill while another "bad-attitude" class doesn't. I very much hope one skill point doesn't buy a rank in every skill in a given group, unless the number of skill points awarded per class is seriously reined-in. And if the Hunter's any indication, that's not the case (he gets way more skill points than he does categories).