happyhermit
Adventurer
If it rises above them, then it's between, by definition.5e's tactical components do not rise far enough above not at all tactical ttrpgs in order for it to be between those two extremes you note, it's still firmly on par with games like fate.
I claimed differentiation, as did you. Then you went on to insert another thing that I never did.Your spectrum is flawed in that you are trying to claim appreciable differentiation
There are games that fall on both sides of the spectrum. If you think Fate is the least "Tactical combat" game in existence, then maybe there are a lot of games you don't know about. Or, probably more likely, you are arbitrarily excluding them in order to "prove" me wrong.View attachment 138258'If that greyscale gradient represents max tactical to not at all tactical games with the two red arrows representing the extremes , only the blue one is between them. The green one is still firmly in one extreme. Alternately you could say that the violence in hockey is between rugby & golf , it might be right on some extree technical level but not to any measurable degree because the scale is absurd
Perhaps you just aren't able to see the differences with the same level of resolution. Does a game that resolves combat with a single die role or deterministic combat meet your threshold of being "measurably" different? What about games where combat doesn't exist or isn't resolved by the rules? Are you able to perceive a differentiation between these or do they look the same to you?