DrSpunj
Explorer
Forked from: Expertise justification?
This is a good topic and deserves its own thread IMO. So here's some posts from the other thread before we decided to create this one:
So what do people think? Or what have people experienced in their games?
I don't think PC death should be common, but with Raise Dead an 8th? level ritual it's not something that is likely to ruin most games if it occurs rarely and, IMO, appropriately when the party is faced with really bad luck with the dice or very poor party tactics. With either one I think the danger of a PC dying should be at least a distinct possibility. With both I think a TPK should be a distinct possibility.
Caveat: my party of 7 PCs has two leaders (TacLord and Battle Cleric) and they're all level 4, so my experience in 4e is limited to that campaign over the last several months and a one shot delve we ran with 8th level PCs.
Thanks
kilpatds said:As an LFR DM who's had two TPKs out of 20 or so sessions, I'd like to say that while the difference between a moderate battle and a hard battle is much THICKER than it looks, the difference between a hard battle and a TPK is much THINNER than it looks.
I think you were closer to a TPK than you think you were. That the difference between 2 PCs at death's door and a TPK is a very small one.
I'd suggest running a "it was just a dream" scenario. Stat out a hard encounter for the group, and then run it really trying to kill them instead of doing the normal DM thing of slightly pulling punches. Drop the leaders first. Try to set things up so you can drop all of them on the same turn. Then just focus fire on every one else, leaving the battlerager for last. I expect you'll be able to put down the with much less effort than you think.
Once the leaders are down, the other players really just stop bouncing up. And then the fight's just over except for the rolling. Once the monster side can eliminate the source of the PCs buffer (the leader's ability to trigger surges), PCs tend to stay down and hard fights (or even medium fights) turn into TPKs.
This is a good topic and deserves its own thread IMO. So here's some posts from the other thread before we decided to create this one:
Nail said: Exactly, kilpatds. We really were right there at the edge of TPK-land. We were just able to pull it back from the brink with a little luck and all of our resources.
DrSpunj said: Thanks for the comment, kilpatds. But I want to ask you & anyone else like Nail who agrees with you: Should there be a middle option at the end of a tough battle between "Short Rest and we're probably good to go if nothing really mean is around the next corner" and TPK? In tough battles with bad luck or tactics (or especially both!) on the PCs part I think one PC death is an acceptable part of the game.
So what do people think? Or what have people experienced in their games?
I don't think PC death should be common, but with Raise Dead an 8th? level ritual it's not something that is likely to ruin most games if it occurs rarely and, IMO, appropriately when the party is faced with really bad luck with the dice or very poor party tactics. With either one I think the danger of a PC dying should be at least a distinct possibility. With both I think a TPK should be a distinct possibility.
Caveat: my party of 7 PCs has two leaders (TacLord and Battle Cleric) and they're all level 4, so my experience in 4e is limited to that campaign over the last several months and a one shot delve we ran with 8th level PCs.
Thanks