Hussar
Legend
Now, that's an interesting point. Can you define a game by other than its rules?
After all, Monopoly isn't a game about Dynastic China. No one, I think, would claim that it is. I'm not really sure you can define D&D, the game, as anything other than a collection of rules.
Granted, you can apply those rules in many, many ways and the end result might not be specifically focused on combat, but, looking at the game, separate from how it might actually be used, it's pretty strongly focused on combat. Again, granted, not to the exclusion of everything else, but, it's pretty clear, looking at the rules, that the game expects a great deal of combat. The mechanics focus on combat, the rewards focus on combat and even most of the adventure design focuses on combat.
Why you happen to be engaging in combat is pretty much irrelevant as far as the mechanics are concerned.
After all, Monopoly isn't a game about Dynastic China. No one, I think, would claim that it is. I'm not really sure you can define D&D, the game, as anything other than a collection of rules.
Granted, you can apply those rules in many, many ways and the end result might not be specifically focused on combat, but, looking at the game, separate from how it might actually be used, it's pretty strongly focused on combat. Again, granted, not to the exclusion of everything else, but, it's pretty clear, looking at the rules, that the game expects a great deal of combat. The mechanics focus on combat, the rewards focus on combat and even most of the adventure design focuses on combat.
Why you happen to be engaging in combat is pretty much irrelevant as far as the mechanics are concerned.