Quasqueton
First Post
A discussion that came up in my group several times is how it is hard to tell you may be getting in over your heads in a battle before you are actually fully engaged against the enemy. It is difficult to judge an opponent before actually "coming to blows" with that opponent. And it is not easy to withdraw from a combat once it is started.
I've noticed in my campaign that most PCs/Players never bother with taking captives and questioning them. I've seen many times when a downed enemy with info on what's "in the next room" (so to speak) is left to bleed to death (while being looted) rather than stablized and questioned.
And it seems that PCs always hit an encounted enemy hard and fast, with everything the party can throw at them. In many ways, this is wise -- it takes out the bad guys before the bad guys can do something nasty back to the PCs. But in some ways it is bad -- once you jump fully into a mess, it is difficult to climb back out quickly.
Do you find this to be true? Is this a D&D thing, or is this common in all combat oriented RPGs?
Quasqueton
I've noticed in my campaign that most PCs/Players never bother with taking captives and questioning them. I've seen many times when a downed enemy with info on what's "in the next room" (so to speak) is left to bleed to death (while being looted) rather than stablized and questioned.
And it seems that PCs always hit an encounted enemy hard and fast, with everything the party can throw at them. In many ways, this is wise -- it takes out the bad guys before the bad guys can do something nasty back to the PCs. But in some ways it is bad -- once you jump fully into a mess, it is difficult to climb back out quickly.
Do you find this to be true? Is this a D&D thing, or is this common in all combat oriented RPGs?
Quasqueton