Lensman
First Post
Turanil said:In 2005 I will be still preparing a setting that I have been working on for ages, and never seems to be finished anytime soon...
It is a science-fiction setting. In fact I do prefer hard science fiction, because taking into account physics IMO permits a more interesting game. When you cross the galaxy in minutes, then land on an unknown planet (with same climate and conditions as southern California) inhabited by English-speaking humans with funny ears, I really don't see the point. For me, different gravity, different tmosphere, totally alien races, hazards of deep space, etc. is what makes the sci-fi genre interesting. However...
So, the point is: a hard sci-fi setting would normally be a world where everything is monitored, controlled, analyzed, backed-up, etc. This wouldn't be in any way a society of adventurers, but a society of persons who remain behind their computer screens, and let robots do the dirty jobs, after every precautions have been taken. IMO: this is what would be a realistic future. Hence, not something appropriate for the kind of role-playing adventures we are used to.
So it happens now, that I want to find a way to create a sci-fi campaign setting that would have the typical hard sci-fi trappings (as far as equipment and ambiance goes), but at the same time would be a sort of pulp world. How to merge 1930 pulp action ala Indiana Jones with hard sci-fi without being ridiculous? That's my new challenge for 2005...
My ideas so far: Something inspired both from Matrix and Call of Cthulhu. World appears contemporary or 1935, but is not. We are in the 24th century, and world is controlled by some dark factions and incomprehensible aliens, who hold the true technology. Then, magic does also exist, enabling travel across the vast expanses of space, but is totally dark and corrupting. Aaah... needs so much more thinking... Any ideas???
Sounds like Babylon 5 to me!
Though I don't know how magic would fit in unless your talking about the Technomages.