Cerebral Paladin
First Post
I have a question that I haven't been able to figure out. Lots of modifiers (feats, item enhancements, etc.) give a bonus to your "damage rolls." Okay, so that's easy in the standard case of 2[W] + Str mod or whatever. But how does that work with regard to powers that do a fixed amount of damage? I'm thinking of things like Furious Smash (Warlord Attack 1 at-will), which has the Hit value of "Deal damage equal to your Strength modifier, and then..." Is that a damage roll? Do I get to add my Weapon Focus and weapon enhancement bonuses?
I assume that if I'm getting a power bonus to damage (say, from a previous character's action) I get to add that at least, but it's not clear whether they should be treated differently. Notably, there are a couple of places where they specify that you can't increase the damage (Hammer Rhythm, PHB 203 ("This damage receives no additional modifiers or other benefits you normally gain to weapon damage."))
Okay, so if I do get to add my weapon based modifiers (Furious Smash is after all a Weapon exploit, and certainly I get the bonuses to the attack roll), then what about class features that imply a weapon but don't technically require one? Take Shadow Assassin's Riposte (PHB 128). "Any adjacent enemy that misses you with a melee attack takes damage equal to your Dexterity modifier." Does that get the benefit of Weapon Focus? His rapier's enhancement bonus? Can it activate the Lifedrinker power? I know that last bit is an additional question, but I thought I would ask.
I've looked hard for an answer in the rules, but not found one (except for the contrast with Hammer Rhythm, but that may not be a reliable interpretation tool). Does anyone know of the text I'm missing? If not, how are you handling this question, and why?
I assume that if I'm getting a power bonus to damage (say, from a previous character's action) I get to add that at least, but it's not clear whether they should be treated differently. Notably, there are a couple of places where they specify that you can't increase the damage (Hammer Rhythm, PHB 203 ("This damage receives no additional modifiers or other benefits you normally gain to weapon damage."))
Okay, so if I do get to add my weapon based modifiers (Furious Smash is after all a Weapon exploit, and certainly I get the bonuses to the attack roll), then what about class features that imply a weapon but don't technically require one? Take Shadow Assassin's Riposte (PHB 128). "Any adjacent enemy that misses you with a melee attack takes damage equal to your Dexterity modifier." Does that get the benefit of Weapon Focus? His rapier's enhancement bonus? Can it activate the Lifedrinker power? I know that last bit is an additional question, but I thought I would ask.
I've looked hard for an answer in the rules, but not found one (except for the contrast with Hammer Rhythm, but that may not be a reliable interpretation tool). Does anyone know of the text I'm missing? If not, how are you handling this question, and why?