Blue
Ravenous Bugblatter Beast of Traal
In games like Shadowrun I have spent far too many sessions where the first half was arguing among ourselves trying to plan the heist and making information gathering checks, 12 minutes of things going to plan, and then the rest of the session dealing with either something we overlooked and alarms are going off or one of the party got trigger happy and alarms are going off. In every case I've played, plan has not been enough and planning characters are shown to be some degree on non-competent at their primary function.
I've played Blades in the Dark, and the ability to deal with an obstacle via flashback changes the dynamic completely.
I've played Blades in the Dark, and the ability to deal with an obstacle via flashback changes the dynamic completely.
- We've just saved half the session. Let me repeat that: WE'VE DOUBLED OUR PLAYTIME IN THE SESSION. Absolute win.
- The narrative supports that we're competent and knew about this ahead of time to put in place a solution. CHARACTERS WHO NEED TO PLAN CAN BE COMPETENT AT IT.
- We can still information gather and plan to the point it's fun, and none of that takes the currency (Stress) to have a flashback. So literally anyone who likes to plan can do so - up to the point where it's a more fun use of session time to move forward. Let me repeat this again: IT CONTAINS ALL THE GOOD AND NONE OF THE BAD OF THE PLANNING SO AT IT ABSOLUTE WORST IS EQUAL AND IN ALL PRACTICAL CASES IS SUPERIOR.