Lost-Johnny said:
The DM kind of looked at me sideways and mentioned something about it being not really appropriate culturally but that he would let me do it. I'm new to the group and don't want to seem whiney, but also don't want to take it if it's too munchkin. Just what are the cultural implications of a spiked chain? Is it twinkie to take that weapon feat?
The DM should just have the gut to say "No spiked chains". The weapon is not 'incredibly’ twinky, though some powergamers do gravitate towards it. It is also one of the weapons that push the edge of believability and devalues pole arms too greatly.
Some folks like myself feel threatening past one’s natural reach with a non magical chain is not possible. I think twirling the chain while preparing for a readied attack is possible, but taking AoOs would require more control than non magically possible.
I think you should tell the DM it is unfair to discourage you from taking the spiked chain unless he is going to remove the spiked chain from the game entirely since the spiked chain is really bad news when a bugger creature starts swinging it.
You could suggest this weapon...[sblock=Chain weapons]Chains; A group of weapons consisting of stout chain, Nearly 15 feet long, with varying options at both ends. Each combination [Head-Chain-Head] is a separate feat. Attack adjacent foes as a improvised flail or use similar to a whip as an exotic weapon The chain is treated as a melee weapon with 15-foot reach, much like the whip, though you do threaten within your normal armed reach.
Depending on heads, using as a double weapon and weapon finesse may be an option. The chain itself counts as a light weapon in a grapple. Though two handed, the flexible nature of the chain prevents wielder from applying STR x 1.5 & receiving the doubled output from power attack. Using in cramped spaces is difficult.
Base 1d6/1d6 x2 crit 12LB 30 GP finesse, ‘light’
Heavy head: 1d8 bludgeoning x3 crit +6 bl, 10gp each. ‘one handed’
Blade head 1d8 slashing 19-20 crit +4lb 15 gold each. ‘one handed’
Boulder Head 2d6 bludgeoning 19-20 crit +20 lbs ‘two handed’ Allows STR x 1.5 damage and double power attack output. Requires a standard action to attack past where you threaten. Doesn’t have disarm, dual wield or trip option[/sblock]