Obryn
Hero
Alright, so the Dark Naga in the MM1 is just awful. It's one of those horribly-designed MM1 solos that should never be used as-is.
However, for the adventure/setting I'm running right now (a conversion of City by the Silt Sea), I need a Dark Naga. So I asked myself, "What made a dark naga click in 2e?" And I pretty much figured it was spells and poison and some kind of hypnosis thing, IIRC. (I also have a party with 2-1/2 controllers, very capable of putting Solos and Elites into Condition Hell.)
This encounter doesn't necessarily end in a fight - but since it already ate 2 of their allies' young, it very well might end up that way.
Also ... ah ... it's on a fairly small island, with several houses (including windows) surrounded by very dangerous magma.
-O
However, for the adventure/setting I'm running right now (a conversion of City by the Silt Sea), I need a Dark Naga. So I asked myself, "What made a dark naga click in 2e?" And I pretty much figured it was spells and poison and some kind of hypnosis thing, IIRC. (I also have a party with 2-1/2 controllers, very capable of putting Solos and Elites into Condition Hell.)
This encounter doesn't necessarily end in a fight - but since it already ate 2 of their allies' young, it very well might end up that way.
Also ... ah ... it's on a fairly small island, with several houses (including windows) surrounded by very dangerous magma.
-O