Prism
Explorer
RigaMortus said:Well, if they spend the feats, and choose the spells... Why not? Sure there are ways to almost gaurantee a sneak attack as a caster, but you have to give up your resources (spell slots) to do it. For all those spells you mentioned, the character will be giving up other useful spells. If the player wants to make an arcane sneak attack master, and picks the feats and spells to do so, while giving up other (better and/or more versatile) feats and spells, why not?
I absolutely agree with you that if a character invests in spells and feats that focus on being able to sneak attack then they should get a reward for their efforts. I'm trying to suggest that having a single sneak attack in addition to the already strong scorching ray attack is good enough and to me at least seems to be the intent of the designers.
I know that the rules of the game link doesn't specifically mention sorching ray and that you are suggesting that it is different from the example given of the energy orb spells but it seems that you are in the minority at least in this thread with respect to the number of sneaks allowed for a single spell
I just can't see anything really vague with these two rulings
You blast your enemies with fiery rays. You may fire one ray, plus one additional ray for every four levels beyond 3rd (to a maximum of three rays at 11th level). Each ray requires a ranged touch attack to hit and deals 4d6 points of fire damage.
The rays may be fired at the same or different targets, but all bolts must be aimed at targets within 30 feet of each other and fired simultaneously
and
With spell effects that allow you to make multiple attack rolls, such as the energy orb spells or the Split Ray feat from Tome and Blood, you must treat the effect like a volley -- only the first attack can be a sneak attack
I am currently playing an arcane trickster and it is very rare that I directly attack an opponent unless I am also sneak attacking. Its not at all difficult to pull off and the spells I mentioned earlier are some of the strongest spells in their own right without even considering sneak attacks so you don't really lose anything. Casting grease on the floor is an excellent way of taking out warrior types - the fact you can also sneak them is icing on the cake. Being invisible has huge advantages in addition to being able to sneak. All these spells are strong whether you sneak or not
Using ranged touch attacks are good ways to get sneak attacks as they usually hit but to get 3 sneaks per 2nd level spell is just a little strong as they all attack at your highest attack bonus as a standard action. There are other spells such as the druidical produce flame or FR snillocs snowball which allow multiple sneakable ranged touch attacks a round but these are limited by your iterative attacks, take a full round action to pull off and a round to effectively set up (ie cast the spell). They also factor in the -5/-10/-15 to hit for each subsequent attack after the first
if you choose not to consider scorching ray as a volley type spell then you also have to consider what will happen when you get telekineses as this spell allows up to 15 simultaneous attacks which means you can do a ridiculous 105d6 sneak damage as a standard action and 315d6 using the two easy techniques I mentioned before (twin and quicken).