I'm looking for some ideas about how to approach giving out loot to the party that may possibly be trapped/cursed/etc
In all the previous adventures I've run, I've given out loot and told the adventurers what the item was right off the bat, without any suspense. However, that seems wrong for the current adventure I am running
Sleeper In the Tomb of Dreams related plot points below:
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I am currently running a group through Sleeper In the Tomb of Dreams, and they are about to approach the treasure room. Inside the room, behind several traps is a statue dressed in the armor and holding the weaponry of the boss they are after. The weapons and armor are made from a material the players have run into before, an obsidian like rock with paranoia inducing properties.
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Knowing my players, they will probably be a little hesitant about just picking up these weapons/armor and putting them on, given that they may think they are trapped/cursed/etc. I'd like some advice on DMing how to go about allowing the players to discover the properties of the weapons/armor.
In all the previous adventures I've run, I've given out loot and told the adventurers what the item was right off the bat, without any suspense. However, that seems wrong for the current adventure I am running
Sleeper In the Tomb of Dreams related plot points below:
[sblock]
I am currently running a group through Sleeper In the Tomb of Dreams, and they are about to approach the treasure room. Inside the room, behind several traps is a statue dressed in the armor and holding the weaponry of the boss they are after. The weapons and armor are made from a material the players have run into before, an obsidian like rock with paranoia inducing properties.
[/sblock]
Knowing my players, they will probably be a little hesitant about just picking up these weapons/armor and putting them on, given that they may think they are trapped/cursed/etc. I'd like some advice on DMing how to go about allowing the players to discover the properties of the weapons/armor.