Maggan said:
And what's this about infringing on your rights to buy stuff? They released a new edition without supporting the old one, that's all. And I really, really think that claiming a "right to buy what I want to buy" is a strange right to claim.
For the life of me I can't understand why the WotC strategy is something to get so worked up over. Since you used bold type and larger font size, and judging from the phrasing of your post, this is something that makes you really upset. So I will bow out of this discussion, because I don't want to write more posts that make you even more upset.
/M
I was a steady paying customer from 1971 up until 3E was published, then I was rudely shown the door by WotC and was told by their actions and decisions that I and my money were no longer welcome. What is not to understand about this????? WotC took the customer base of TSR & T$R and told us in no uncertain terms that we were no longer welcome as customers. And then they wonder why modules (as just one example) sell a fraction of what they did when TSR was at its quaility peak. (As an aside the main reason that sales declined from that point was Loraine Williams and the decline in quality, yeah thats right, the decline in quality is what caused the decline in sales) I and many others have money to spend and they don't want it, have no interest in it. Right now, today, all they need to do to get my business is to have one little web page on their site where I can replace my old worn out copies with brand spanking new ones at a reasonable price through
Print
On
Demand. Yes, I can and do replace some things on eBay, but some are just way to high-priced to justify spending the money. In addition, I would prefer to buy new copies, not used copies.
Storm Raven said:
Sure there was. I know many people who started with "D&D", and then tried to change over to "AD&D" when they had played that a while, thinking that "D&D" was the beginner version of "AD&D". Then they became confused as to why the games didn't mesh perfectly, and why they had even gotten "D&D" to begin with, when they really wanted a pathway to playing "AD&D".
I am totally at a loss as to why and how anyone could have been confused or have thought the things that you are stating above. Everything from before the publication of the Monster Manual in Dec 1977, to the publication of the Players Handbook in June of 1978 to the publication of the Dungeon Masters Guide in August of 1979 made it clear that they were to be two different games. It was completely clear that D&D was for tinkering with and that AD&D was to be standardized, but hey we tinkered with it anyway. I don't understand why you would think you needed a pathway to playing AD&D. If I had never played Monopoly and they published Advanced Monopoly, I can not imagine any reason why anyone would think they needed to buy Monopoly in order to understand and play Advanced Monopoly unless it was marketed as an add on instead of a stand alone game.
Storm Raven said:
No you are just sounding like a wild eyed consipiracy theorist. WotC made their intention and practice of trying to make a version of D&D that would make them as much money as it could, minimizing costs and maximizing revenue.
If they really wanted to do that, they could have cleaned up the mess that Loraine Willaims created, without alienating the existing TSR/T$R customer base, which is what they chose to do. Their decisions did not achieve the goal of minimzing costs and maximizing revenue, unless you truly believe that the only way they could keep their Magic customer base was to dump the D&D customer base, which of course I do not believe.
Storm Raven said:
You can rant all you want. However, it remains entirely true that D&D and AD&D (1e, and 2e), and yes, even 3/3.5e are all just different iterations of the same thing.
This is just so completely false, that it is truly comical. I am not ranting, merely stating the truth, I am truly sorry for you that your beliefs in this matter are at complete variance with reality.