Storm Raven
First Post
Crimhthan_The_Great said:I am totally at a loss as to why and how anyone could have been confused or have thought the things that you are stating above. Everything from before the publication of the Monster Manual in Dec 1977, to the publication of the Players Handbook in June of 1978 to the publication of the Dungeon Masters Guide in August of 1979 made it clear that they were to be two different games.
To YOU it was obvious. But to the average customer walking into the store it was not. To the new gamer it was not. To the guy who wants to try out this "D&D thing" it was not. Not everyone coming to the game knows as much about the history of the development of the D&D game as you or I do. Many do not. Many casual gamers had (and continue to have) no clue about this sort of thing.
Marketing your product so that it is clear to only a small subset of people who have been gaming for decades and built up a knowledge base to understand the history of the devlopment of the game line is poor marketing.
It was completely clear that D&D was for tinkering with and that AD&D was to be standardized, but hey we tinkered with it anyway. I don't understand why you would think you needed a pathway to playing AD&D. If I had never played Monopoly and they published Advanced Monopoly, I can not imagine any reason why anyone would think they needed to buy Monopoly in order to understand and play Advanced Monopoly unless it was marketed as an add on instead of a stand alone game.
This is the most counterintuitive argument I have seen for a while. If you bought a game labelled Advanced Bunnies and Burrows you wouldn't think "hey there is probably a basic version of the game out there"? You would not then see the game labeled Bunnies and Burrows sitting on the shelf next to the Advanced version and think "well this must be the introductory more basic version of the game"? If you wouldn't that puts you in a small minority, because I know dozens of people who did exactly that.
And the fact that the "history of the game" shows that not to be true is of no consequence to any of these examples. Why? Because the people who were making these decisions in 1983, or 1986, or 1988 or whatever didn't know or care about the development of the game that occurred years before they decided to play D&D.
If they really wanted to do that, they could have cleaned up the mess that Loraine Willaims created, without alienating the existing TSR/T$R customer base, which is what they chose to do. Their decisions did not achieve the goal of minimzing costs and maximizing revenue, unless you truly believe that the only way they could keep their Magic customer base was to dump the D&D customer base, which of course I do not believe.
Yes, because publishing a version of D&D that has proved more profitable than any version of D&D put out in the previous 20 years (and possibly more profitable than any other version of D&D ever) is an indicator of poor decison making.
I'm not sure why you think that they "dumped their D&D customer base" or that they did it to "keep their Magic customer base". I have seen more veteran D&D players attracted by 3e/3.5e than had been playing in years. Most of the current 3e D&D players I know played D&D/AD&D before 3e came out, and happily switched. I know nobody who did not switch. Exactly how is this "dumping their D&D customer base"?
This is just so completely false, that it is truly comical. I am not ranting, merely stating the truth, I am truly sorry for you that your beliefs in this matter are at complete variance with reality.
In reality, the differences between OD&D, AD&D1e and AD&D2e are almost trivially slight. Like I said, you get more variation in game mechanics moving between different genres in a game like GURPS than between these different versions. 3e/3.5e is a little more different than those, but still very recognizable as D&D. Saying "only OD&D can be called just D&D" simply exaggerates trivial differences into inordinate significance.
But the more important issue is that in public perception, there is no difference between D&D and AD&D, both are just "D&D" no matter how much you want to rant on concerning their differences. If you aksed the average RPG gamer in 1995 if they played D&D, and they said "yes", nine times out of ten they probably meant that they played AD&D. And didn't even think about the other version, or even think that the distinction was of any importance. In perception "AD&D" was simply "D&D", and calling it "AD&D was just unneccesary and confusing.
Thinking that WotC was trying to "lie" to you because they named their product "D&D" requires that you assume that they would try to mislead people into thinking they were buying a game that had almost no independent recognition in the marketplace. That seems to me to be entirely an unreasonable assumption.