Grimgrin
First Post
It seems to me that the Gamma World Box is a better investment than the Red D&D starter box for first time players.
First, the rules are even simpler than the red box/essentials rule set and it doesn't require any character/feat optimization.
Second, you can use it for many more xp levels.
Third, It has a tons more variety in Character Generation and more monsters.
Forth, even though your character is not core D&D the same is true (in certain ways) for the Red Box.
Fifth, it comes with treasure cards and power cards.
Sixth, its open design allows for more rpg themes. Apocalyptic of course, but also superhero, fantasy, modern, sci-fi, and steampunk are easily possible.
Negatives: No Dice. Maps and some monsters are sci-fi.
First, the rules are even simpler than the red box/essentials rule set and it doesn't require any character/feat optimization.
Second, you can use it for many more xp levels.
Third, It has a tons more variety in Character Generation and more monsters.
Forth, even though your character is not core D&D the same is true (in certain ways) for the Red Box.
Fifth, it comes with treasure cards and power cards.
Sixth, its open design allows for more rpg themes. Apocalyptic of course, but also superhero, fantasy, modern, sci-fi, and steampunk are easily possible.
Negatives: No Dice. Maps and some monsters are sci-fi.
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