I mean, Rule 34, at least. But the point of that quote was "a touch of the exotic that hints at an unusual heritage."
Seems like a jump from that to scales that give you a 13 AC.
And, y'know, 3e did quite explicitly give you the option of describing your character how you wished (the second really prominent example of re-fluffing in D&D history, IMHO - the first being the 2e Sense Shifting spell) , so if you wanted a relatively human-looking sorcerer, you had one.
This is an interesting thread. When I read through the PHB the first time, I wanted to be a non-magical class.
Condolences.
Think of the people complaining about the current sorcerer, they are from 3e and wanting to make a PC in a similar fashion to their 3e sorcerers with all spell options available to them that are available to the wizard. A newbie isn't going to be carrying around earlier edition baggage.
Can't argue against that.
And, while 3e fans have a ready, lavishly-supported alternative in PF, they /are/ still D&D fans and 5e is meant to include them (and, frankly, the 'simple stuff for the newbs' is the basic pdf, which doesn't even have sorcerers, so how the sorcerer works is a non-issue from that perspective). The feat and MCing optional rules in the PH are very clearly there for 3e fans, for instance. There'd be nothing destructive about a Sorcerer sub-class that was closer to the original in some ways.
Obviously (as I keep coming back to), taking Spontaneous Casting away from other classes would be a much more extreme solution, but one that's growing on me...
Ok, you were nice enough. Controlling weather sounds fun, but basically the storm sorcerer was my to go option during 4e's run, and has already gotten old for me
OK, I can certainly empathize. 5e's evoking of past editions is wonderful on some levels, but when you're sufficiently experienced, it doesn't present a lot of exciting ('new') options.
Basically it goes like this. Convince the DM to let you join the group when he/she has lots of people wanting to play, then convince them to give you a spot that would normally go to a wizard, then on top to use a subclass that is not core, then to let you use it in a different way from intended.
Likewise. Though only a few things from past PH1s were excluded from 5e's PH, a lot of other stuff unavoidably was, and all of it's going to be in the option ghetto, at least until 6e (unless there's a very thick 5.5e PH someday).
Magic as something beautiful, constructive, personal, instinctive, easy, and not dangerous is specially appealing as a fantasy to me. All I want is a way to play that fantasy and stuff in all three "Official" sorcerer subclasses get in the way.
D&D is mostly pretty accommodating of that attitude toward magic. Correllon is a god of exactly that kind of magic, elves practically embody it. (Frankly, I find it a little bowdlerized and tired, since I've been sick of elves like that for some decades now, and am reasonably happy with the darker takes on magic like the Warlock - not happy enough to play one, but it's nice they're available - but that's just the old no accounting for taste.)
The Sorcerer does seem like a prime place to put dangerous magic though, like the madwand concept (danger to himself and others!), which is also something that's appealing to a sub-set of D&Ders out there ('the Joker demographic,' Heinsoo called it in 13TW), in fact, there's vanishingly little genuinely perilous-to-the-caster magic in D&D. Anyway, we have that, which is nice.
The hard-coding of the Draconic heritage into the other sub-class is maybe less necessary, it could have been left more open, someone wanting a very dragony sorcerer could simply have played a dragonborn, for that matter.
And there's no reason we can't have yet another Sorcerer sub-class, ideally a more generic, 3.x-feel one, but, maybe a fey heritage one, that'd naturally get a lot closer to what you just articulated.