If you're familiar with things that vaguely resemble XML, you can use CBLoader to build your own updates to the offline CB.
Wait, doesn't cbloader let you add content to the old, classic builder? I looked at cbloader a few weeks ago and it seemed like the steps were 1) run cbloader 2) have fun typing all the rules you want to add. Extracting content and use of online CB didn't seem to enter into it.Which breaks the EULA you accept when you use the online builder. Which has been debated 2000 times already. (No, the program doesn't, but extracting content from the online builder does. No, because you pay for it doesn't mean you can use the data as you see fit).
Provides a greater degree of houserule options than the standard D&D Character Builder application by allowing you to manually modify the rules XML file and load those changes into the D&D offline Character Builder.
I think your right. At least, that's what I gather from reading it's wiki.Does it directly modify the data files? I know that if I want to run the "classic", unmodified Builder, I open it without using CBLoader. I was of the belief that CBLoader stores everything you add in a separate .part file.
They're different computers, but on the same two networks (but the same ISP both times). I cannot access the online CB from work.
Then I'm not sure what, if any, EULA concern there is.
They will never fix ir for non US users..