It was original back in 1984... sort of...painandgreed said:In my case, it's because he's a cliched trap that nobody ever fell for.
[aside]We were so conditioned for this kind of thing that we tried to attack the House Cannith patron in Shadows of the Last War simply for offering us the mission. Twice. I felt quite sorry for the DM. Well, until he TPKed us later, that is...[/aside]It's like the early Shadowrun modules where the players would despondently say "Now, here's where the Mr. Johnson screws us over.' while the DM looks nervous because he was just about to begin that part of the story and thought it would be a surprise.
painandgreed said:In my case, it's because he's a cliched trap that nobody ever fell for. It's like the early Shadowrun modules where the players would despondently say "Now, here's where the Mr. Johnson screws us over.' while the DM looks nervous because he was just about to begin that part of the story and thought it would be a surprise.
Raven Crowking said:It is true that, if you ever want to actually use the "Turncoat NPC" to effect, you have to allow most NPCs to be regular people....or even (gasp!) helpful.
This quote exemplifies a worrisome trend in this thread -- it's turning into "what did you like/dislike about XXX" instead of "is XXX a well-designed adventure". An adventure can be enjoyable or not enjoyable for you(r group) in particular, but this does not say anything about how well designed it is.Raven Crowking said:I thoroughly enjoyed Against the Cult.