You are not correcting me. The illusionist, 1 smuggler, 2 gnolls in one area together, 3 in another area, the others in other areas. This is exactly what I said.Slight correction to Quasqueton's numbering of foes in the final encounter in the house.
Sanbalet, two gnolls and FOUR smuggler (1 in area #27 and 3 in #28).
Well, seeing as I had the module open on my desk when I made my post, and have it beside me again as I type this, maybe my post is more accurate than your memory.Admitedly, it's been a while, but I remember more smugglers down there.
This is a matter of personal preference, I suppose. I much prefer the "new" style of maps (e.g. Christoper West's maps in Dungeon) to the old style "blue" maps. As to your other, later comment- I prefer the color illustrations in the new Monster Manuals, as well.gizmo33 said:I voted Yes.
I like blue maps. I don't care for maps that are photographs with a grid over top of them. They're hard to read. Can you imagine driving with one?
So what current designers could learn is that, while photoshop is cool, being able to read a map quickly and easily is more important IMO than impressing/annoying me with graphics. Of course I might be in the minority of people who buys an adventure to run it.
Quasqueton said:You are not correcting me. The illusionist, 1 smuggler, 2 gnolls in one area together, 3 in another area, the others in other areas. This is exactly what I said.
Well, seeing as I had the module open on my desk when I made my post, and have it beside me again as I type this, maybe my post is more accurate than your memory.
God, I hate it when people tell me I'm wrong, or suggest I'm wrong when I have the exact facts in front of me when I post. [restraining self from saying more]
Quasqueton
Mycanid said:Hmm ... I disagree with this one papers ...