drnuncheon said:Think about that. When he uses a 7th level spell, it's almost like every target has SR 22. He's going to lose almost half of his 7th level spells. Or he can take 7 points of damage - but on average he's only got 60 hp, so he can't afford to keep that up for long. His Reflex save is a miserable +2, his Fort save is not much better, and he's even going to have trouble resisting enchantments and other Will-based effects.
J [/B]
That's pretty much what my thinking was when I designed it. I wrote the prestige class with the intention of towing the line, and considering how much interest it sparks among reviewers and readers, I think it does that pretty well. The egg with hammers analogy is very accurate.
However, the post about not allowing a PC to make a Concentration-skill-boosting item is right on the money. Skill-boosting items are stupendously cheap, and the text that mentions that the spell addict can't take 10 or use Combat Casting with it should also mention that magic that provides a bonus to Concentration checks does not apply.
Essentially, it should limit the modifiers that apply to the Concentration check to skill ranks, Constitution bonus, and Skill Focus (Concentration). You might allow other feats that provide a Concentration bonus to apply, but there are probably dozens out there in d20 products, and the prestige class can't account for rules not from P&P or the core rulebooks.
The high Constitution character is certainly better off in this class than other characters, but when is having a character with a super-high Constitution not greatly to a PC's benefit? I think you'll find that the spell addict that spends a great deal of funds ramping up his Constitution to make spellcasting easier and increase his hit points will be losing a lot of potential power in other areas. A monster character with a high Constitution could be dangerous, but again P&P can only account for its rules and those in the core rulebooks–not Savage Species and so on.