ChrisCarlson
First Post
Isolating one-third of the game's focus seems a flawed perspective when discussing what characters need/want. But okay.I'm sorry if I wasn't clear. I'm discussing this from a combat optimization perspective.
So end-game level characters...When I said really high, and then later referred to maxing a score. I meant, ideally multiple class relevant stats to 20.
Again, what about the other two-thirds of the game?Barbarians benefit from wisdom and charisma and intelligence. But they are not as combat relevant as their physical stats.
I could argue Con is more important to full casters. Due not only to concentration, but because a Con bonus is a greater percentage increase to their HPs as a result of their having small HD.Everyone benefits from having a high con and a high attack stat, but con is more important for front liners.
Only when you presuppose the kind of cleric and the kind of paladin.And having say a 20 in strength is less important for a cleric than a paladin.
Your use of "suboptimal" has me here. The way you are using it, a 14 in any score is suboptimal to a 20. For any character.Most cleric abilities aren't built around hitting things. A 14 attack score paladin would be pretty suboptimal compared to a 20.
Pretty obvious. Or, more specifically, some class builds do not use physical attack scores in general. But that doesn't mean they don't benefit from having them. As everyone would.Some classes don't really need high physical attack scores.
This is not correct, based on my experiences with 5e thus far. Or maybe I'm just misunderstanding your point. Please elaborate.Also some gish builds don't feel as strapped for points. EKs for example can dump intellect and still be effective. Paladins can't.
I've addressed that already as well (and beyond into other aspects of play). No, you do not need to max out your various "primary" combat stats to be effective. Not even close.Now it's clear that we are discussing the game from different perspectives. I'm talking about building somewhat combat optimized characters with point buy.
No, again, I'm talking about both issues. Because they are related. Once one stops looking at 5e though previous edition lenses, they will find the system does not need them to have 20s for combat. Which means more room to spread their character out to enjoy the other two-thirds of the game.You're talking about playing characters that make more narrative sense and aren't as focused on fighting.
Most aren't, IMX.Is every paladin really a charming buffoon? I would say regrettably yes, they can't spare points for RP flavor. You would say (perhaps) no, of course they aren't all that way it makes no narrative sense.
I wish people would stop trying to cram square pegs (3e/4e optimization) into round holes (5e) and then complaining that they can't make good characters.Some are really smart and only really strong, not duper strong. That's totally fine. I don't mean to argue a difference in philosophy, I'm just saying I wished point buy facilitated optimization and flavor a little more.
I offer an experiment. Make a paladin or barbarian with no final score above a 14. Play it for a few levels. See how it goes. I'd be surprised if you weren't surprised at how much more forgiving 5e is on stat scores.