MechaTarrasque
Hero
I strongly recommend bribery--offer them a CR 3 critter if they stick to one critter.
I strongly recommend bribery--offer them a CR 3 critter if they stick to one critter.
I wish I could take credit for this, but a suggestion I got here recently for a similar issue was:
Spread the the summons out among the other players.
So the other players get more time rolling, and things go through in parallel so it's faster.
I'm not the DM, I'm another player, so i don't have the ability to make house rules.
I wish I could take credit for this, but a suggestion I got here recently for a similar issue was:
Spread the the summons out among the other players.
So the other players get more time rolling, and things go through in parallel so it's faster.
That is a great idea. Consider it stolen.…you can instead use average damage.
I'm playing in a campaign with a level 11 Ranger, and their favourite trick is to use Conjure Animals, summon 8 giant badgers, and attack with them round after round. It's great, the badgers deal good damage, they restrict enemy movement, and they provide a hit point buffer for the rest of us. Only problem is, they make turns take forever. When you have a ranger shooting three times per round plus sixteen badger attacks, that ranger's turn lasts about as long as the rest of our turns combined. I really don't want to ask our ranger to stop using the spell, since it makes them feel effective and like they're contributing meaningfully to the group, but I don't want to wait for them to roll 8 badger punches and 8 badger bites per round. Is there another animal that does similar damage to a giant badger but only has one attack?