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Is this a badass wizard?
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<blockquote data-quote="Mal Malenkirk" data-source="post: 4601480" data-attributes="member: 834"><p>It's pretty damn good. For my combat wizard, I prefer defensive staff, though. I get attacked so damn often due to my style of play that this is just too good. +1 to the other defenses is also priceless.</p><p></p><p></p><p></p><p>You could restat to an 18 of INT (and since the dwarf has a bonus to both of the best secondary stat, it's not that onerous)</p><p></p><p>Also, look at what your buddies can provide. In my party, I know that getting caught in the Cleric's divine glow to get +2 to all my attacks is a must do tactic in every encounter. Whatever party composition you are in, especially look into what the leader can do to help you. </p><p></p><p></p><p></p><p>Don't know what you mean. Hitting is just about having a good attack bonus, not concept.</p><p></p><p></p><p></p><p>Yes, it's badass. I love having a wizard that is willing and able to stick to the front.</p><p></p><p></p><p></p><p>Burning hand instead of Force orb. </p><p></p><p>Illusory ambush instead of cloud of dagger; It's vs Will. It will help you hit more. </p><p></p><p></p><p></p><p>Hide could be good but isn't a must.</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 4601480, member: 834"] It's pretty damn good. For my combat wizard, I prefer defensive staff, though. I get attacked so damn often due to my style of play that this is just too good. +1 to the other defenses is also priceless. You could restat to an 18 of INT (and since the dwarf has a bonus to both of the best secondary stat, it's not that onerous) Also, look at what your buddies can provide. In my party, I know that getting caught in the Cleric's divine glow to get +2 to all my attacks is a must do tactic in every encounter. Whatever party composition you are in, especially look into what the leader can do to help you. Don't know what you mean. Hitting is just about having a good attack bonus, not concept. Yes, it's badass. I love having a wizard that is willing and able to stick to the front. Burning hand instead of Force orb. Illusory ambush instead of cloud of dagger; It's vs Will. It will help you hit more. Hide could be good but isn't a must. [/QUOTE]
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