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Is this overpowered? 5e Psionic Sorcerer Sub-class
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<blockquote data-quote="the Jester" data-source="post: 7520169" data-attributes="member: 1210"><p>First, let me say that adding psionic subclasses to existing classes is my preferred method of introducing psionics into 5e, and I have a number of such subclasses brewed up for my own game already- albeit not one for the sorcerer. </p><p></p><p>That said: </p><p></p><p></p><p></p><p>A quibble, but- this needs a better name, in my opinion. I don't have a suggestion, though.</p><p></p><p></p><p></p><p>I dislike this. This is a free always-on <em>mage armor</em> plus extras. I think this is too good; the always-on <em>mage armor</em> is the equivalent of three first level spell slots per day. </p><p></p><p></p><p></p><p>I like this, though I think it should offer a Strength save.</p><p></p><p></p><p></p><p>Huh. This looks a little strong, but I'm not sure. I only have my PH in front of me, so I don't have any of the subsequent sorcerer subclasses to compare it to. My concern isn't with this one ability, but with the fact that you get to choose two of these features- giving both two excellent abilities and great versatility. </p><p></p><p></p><p></p><p>This is basically 1/turn extra damage with any spell. I think it's too good. </p><p></p><p></p><p></p><p>OTOH, I don't think this is cool enough. I'd grant actual telepathy instead, though maybe not quite at will.</p><p></p><p></p><p></p><p>This would be a hard no in my book. Straight up save bonuses are very, very powerful, and giving a Cha-based class this bonus to a good save (Wis, Con, or Dex) is a major increase in defense. IMHO.</p><p></p><p></p><p></p><p>Again, this would be a hard no for me. Combined with a high save DC, this is basically an "I win this encounter" ability. </p><p></p><p>I'd say that you have some really good ideas here, but probably need to tone it back. However, I am also pretty conservative about what I allow into my game and am very cautious about balance issues, so take my evaluation with a grain of salt.</p></blockquote><p></p>
[QUOTE="the Jester, post: 7520169, member: 1210"] First, let me say that adding psionic subclasses to existing classes is my preferred method of introducing psionics into 5e, and I have a number of such subclasses brewed up for my own game already- albeit not one for the sorcerer. That said: A quibble, but- this needs a better name, in my opinion. I don't have a suggestion, though. I dislike this. This is a free always-on [i]mage armor[/i] plus extras. I think this is too good; the always-on [i]mage armor[/i] is the equivalent of three first level spell slots per day. I like this, though I think it should offer a Strength save. Huh. This looks a little strong, but I'm not sure. I only have my PH in front of me, so I don't have any of the subsequent sorcerer subclasses to compare it to. My concern isn't with this one ability, but with the fact that you get to choose two of these features- giving both two excellent abilities and great versatility. This is basically 1/turn extra damage with any spell. I think it's too good. OTOH, I don't think this is cool enough. I'd grant actual telepathy instead, though maybe not quite at will. This would be a hard no in my book. Straight up save bonuses are very, very powerful, and giving a Cha-based class this bonus to a good save (Wis, Con, or Dex) is a major increase in defense. IMHO. Again, this would be a hard no for me. Combined with a high save DC, this is basically an "I win this encounter" ability. I'd say that you have some really good ideas here, but probably need to tone it back. However, I am also pretty conservative about what I allow into my game and am very cautious about balance issues, so take my evaluation with a grain of salt. [/QUOTE]
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Is this overpowered? 5e Psionic Sorcerer Sub-class
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