Khur
Sympathy for the Devil
I, for one, am in this boat. Of course, I've probably made that clear.Rune said:I'm willing to guess that most of the other "yes" votes actually mean the same thing.
I agree with your other points. This sig may not be referring to D&D, but if it is, then it's wrong to a certain extent. 3E could have had fewer core classes and a lot more flexibility (read: the same type of characters, potentially, but a lot more unique ones). They kept an outmoded (yet familiar) spellcasting system, which is almost entirely legacy. They kept a more abstract combat/wounding system based on 2E's Combat & Tactics. They kept a lot of stuff that they didn't need to keep to make a new D&D. But, they had good reason. The choices the game designers made kept the game familiar to older D&D players, easy enough to learn for new players, showed a bit of innovation (like skills) that did improve the game (IMO), and they created a tight rule set for tourneys. For us crusty ol' gaming dogs, a lot of the system's mechanics are so easy to decontruct, that it's pretty easy to tinker with the works and find a mode of play that anyone can enjoy. Definitely a solid job, regardless of my personal feelings on some of the legacy material.Codragon said:There is no canon.
Cheers!
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