One more
I have more to say? How is it possible you ask? Well, I promised Trel to help, and I plan to do all I may. This is my way of making up for all those years I was gone and couldn’t help players with this stuff. Some things you really can only learn from other players, such as attitude. The entire focus of this essay will be attitude. To be a great RPer you need more than just the skills, you need the ‘tude. This section of it will deal with asking permission.
First off, be nice. Just because you play the Chaotic Evil Chosen of Bane doesn’t mean you as the player need to be rude. Remember, you and your character are two different personalities, and while many people do incorporate themselves into their character in some way, there has to be a line drawn between real life and Role Play.
Evil is a great thing, and Wiz certainly needs good evils. That means they need to be planned out, you need an agenda. Don’t be random, and if that if your thing, then get permission first. But be ready to accept a no answer. If at first you don’t succeed, try, try again, with a DIFFERENT player. If you are told no, be nice about it, thank the player for responding and letting you take some of their time. And then go to ask another person, assuming you still wish to act. If you get a yes, thank them for their time, and explain in further detail your plans, and work through the whole process with them. They need to know just what you plan to do to the last little detail and they as well need to tell you how they plan to react. Not just “Yeah, I’ll let it hit,” but, “Yeah, if you do that, is it okay with you if I do this in response?” Remember that your attitude in how you ask can determine the answer. Tactful and nice don’t be forceful about it, remember that you may get turned down.
”Do” said:
You tell Dontella “((Hey, may Shen snatch that bowl of ice cream?))”
Dontella tells you, “((Sure, as long as Don can slap him for it.))”
You tell Dontella, “((Alright.))”
The above is a very proper way to go about something like asking to attack, the only difference in this case, Shen and Don where sitting at a table and Don had a bowl of ice cream. In an attack it would work the exact same way, or more likely, something closer to the following.
”Do” said:
You tell SuchAndSuch “((Hey, may Bob Normal appear behind SuchAndSuch and try to bring his dagger to her neck?))”
SuchAndSuch tells you, “((Yes, but, Such is blind, she’d possibly hear him.))”
You tell SuchAndSuch, “((Alright. What would she do if she heard him?))”
SuchAndSuch tells you, “((Well, she’d whip around to bring her fist in at his nose.))”
You tell SuchAndSuch, “((That sounds good, can we do it that way?))”
SuchAndSuch tells you, “((Sure. After you. If this goes well and Such survives, maybe we could build something from it.))”
You tell SuchAndSuch, “((Cool.))”
”Do” said:
You tell SuchAndSuch “((Hey, may Bob Normal appear behind SuchAndSuch and try to bring his dagger to her neck?))”
SuchAndSuch tells you, “((No thanks, not right now.))”
You tell SuchAndSuch, “((Alright. Maybe next time I see you around we could?))”
SuchAndSuch tells you, “((Yeah, maybe.))”
You tell SuchAndSuch, “((That sounds good))’
SuchAndSuch tells you, “((Cool.))”
Those three conversations between the players are both good shows of attitude, they’re nice to each other, courteous of the other’s plans, and even had the don’t assume things in there. If you notice, in the first two, both the players would have been willing to lose, and win just based on that. The third was an acceptable way to take a rejection. What actually occurred, I couldn’t say. You’ve seen good, now, what is bad?
”Don’t” said:
You tell SuchAndSuch “((Hey, may Bob Normal appear behind SuchAndSuch and try to bring his dagger to her neck?))”
SuchAndSuch tells you, “((No.))”
Bob_Normal fades from view, rising again from Such’s shadow raising his dagger to bring it in at her throat.
”Don’t” said:
You tell SuchAndSuch “((Hey, may Bob Normal appear behind SuchAndSuch and try to bring his dagger to her neck?))”
SuchAndSuch tells you, “((No.))”
You tell SuchAndSuch, “((Afraid?))”
SuchAndSuch tells you, “((No.))”
You tell SuchAndSuch, “((Then let me attack.))”
SuchAndSuch tells you, “((I said no. Keep asking and I’ll report you for harassment.))”
Now, as long as you ask first, most players will be willing to go along with it. The ones that say no, generally do have another plan for their characters. They aren’t afraid, so don’t ask if they are, they just have something else in mind. And as seen in the second example of don’ts, pushing it can get you reported for harassment, and that just brings a bad name to you.
Remember, just because they say no doesn’t mean they are being mean either. Maybe they have plans for their character and can’t risk losing them. And if they do say no, under NO CIRCUMSTANCES should you go through with your attack. Doing such makes you the bad guy, and tosses you that bad RPer title that you don’t want. These rules can also be applied for asking a person if they are busy, after all that direct approach, of just walking up and introducing yourself, yep, just like attacking a person, it can all be done the same way as well.
Your attitude will always make a difference with how people see you as a RPer, and it seems that people just aren’t getting that. Remember, even if your character has a bad attitude, or is in a bad mood, doesn’t mean you need to be in one as well, keeping a good attitude will always make you a person that people like to RP with in the ISRP areas, even if you don’t have the best skills at the art.
Man, that one took me nearly two pages on word, but I think what is said, is worth every sentance, and all the length. The things in that bit alone can quite literally make or break a RPer.
{EDIT: Fixed a interesting spelling error.}